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[Mass] Fix rigid uniform mass #4939

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4 changes: 2 additions & 2 deletions Sofa/Component/Mass/src/sofa/component/mass/UniformMass.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -330,9 +330,9 @@ Vec6 UniformMass<RigidTypes>::getMomentumRigid3DImpl( const MechanicalParams*,
ReadAccessor<DataVecDeriv> v = d_v;
ReadAccessor<DataVecCoord> x = d_x;
const ReadAccessor<Data<SetIndexArray > > indices = d_indices;
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

Real m = d_vertexMass.getValue().mass;
const typename MassType::Mat3x3& I = d_vertexMass.getValue().inertiaMassMatrix;

type::Vec6d momentum;

Expand All @@ -341,7 +341,7 @@ Vec6 UniformMass<RigidTypes>::getMomentumRigid3DImpl( const MechanicalParams*,
typename RigidTypes::Vec3 linearMomentum = m*v[index].getLinear();
for( int j=0 ; j< 3 ; ++j ) momentum[j] += linearMomentum[j];

typename RigidTypes::Vec3 angularMomentum = cross( x[index].getCenter(), linearMomentum ) + ( I * v[index].getAngular() );
typename RigidTypes::Vec3 angularMomentum = cross( x[index].getCenter(), linearMomentum ) + ( d_vertexMass.getValue().rotate(pos[index].getOrientation()).inertiaMassMatrix * v[index].getAngular() );
for( int j=0 ; j< 3 ; ++j ) momentum[3+j] += angularMomentum[j];
}

Expand Down
62 changes: 50 additions & 12 deletions Sofa/Component/Mass/src/sofa/component/mass/UniformMass.inl
Original file line number Diff line number Diff line change
Expand Up @@ -400,6 +400,7 @@ void UniformMass<DataTypes>::addMDx ( const core::MechanicalParams*,
{
helper::WriteAccessor<DataVecDeriv> res = vres;
helper::ReadAccessor<DataVecDeriv> dx = vdx;
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

WriteAccessor<Data<SetIndexArray > > indices = d_indices;

Expand All @@ -408,7 +409,13 @@ void UniformMass<DataTypes>::addMDx ( const core::MechanicalParams*,
m *= typename DataTypes::Real(factor);

for (const auto i : indices)
res[i] += dx[i] * m;
{
if constexpr (std::is_same<defaulttype::Rigid3Types, DataTypes>::value)
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add test using trait isRigid

res[i] += dx[i] * m.rotate(pos[i].getOrientation());
else
res[i] += dx[i] * m;

}
}


Expand All @@ -419,12 +426,18 @@ void UniformMass<DataTypes>::accFromF ( const core::MechanicalParams*,
{
WriteOnlyAccessor<DataVecDeriv> a = va;
ReadAccessor<DataVecDeriv> f = vf;
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

const ReadAccessor<Data<SetIndexArray > > indices = d_indices;

MassType m = d_vertexMass.getValue();
for (const auto i : indices)
a[i] = f[i] / m;
{
if constexpr (std::is_same<defaulttype::Rigid3Types, DataTypes>::value)
a[i] = f[i] / m.rotate(pos[i].getOrientation());
else
a[i] = f[i] / m;
}
}


Expand Down Expand Up @@ -473,23 +486,24 @@ void UniformMass<DataTypes>::addForce ( const core::MechanicalParams*, DataVecDe
return;

helper::WriteAccessor<DataVecDeriv> f = vf;
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

// weight
const SReal* g = getContext()->getGravity().ptr();
Deriv theGravity;
DataTypes::set
( theGravity, g[0], g[1], g[2] );
const MassType& m = d_vertexMass.getValue();
Deriv mg = theGravity * m;

dmsg_info() <<" addForce, mg = "<<d_vertexMass<<" * "<<theGravity<<" = "<<mg;

const ReadAccessor<Data<SetIndexArray > > indices = d_indices;

// add weight and inertia force
for (const auto i : indices)
{
f[i] += mg;
if constexpr (std::is_same<defaulttype::Rigid3Types, DataTypes>::value)
f[i] += theGravity*m.rotate(pos[i].getOrientation());
else
f[i] += theGravity*m;
}
}

Expand All @@ -501,12 +515,18 @@ SReal UniformMass<DataTypes>::getKineticEnergy ( const MechanicalParams* params,

ReadAccessor<DataVecDeriv> v = d_v;
const ReadAccessor<Data<SetIndexArray > > indices = d_indices;
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

SReal e = 0;
const MassType& m = d_vertexMass.getValue();

for (const auto i : indices)
e += v[i] * m * v[i];
{
if constexpr (std::is_same<defaulttype::Rigid3Types, DataTypes>::value)
e += v[i] * m.rotate(pos[i].getOrientation()) * v[i];
else
e += v[i] * m * v[i];
}

return e/2;
}
Expand All @@ -518,6 +538,7 @@ SReal UniformMass<DataTypes>::getPotentialEnergy ( const MechanicalParams* param
SOFA_UNUSED(params);
ReadAccessor<DataVecCoord> x = d_x;
const ReadAccessor<Data<SetIndexArray > > indices = d_indices;
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

SReal e = 0;
const MassType& m = d_vertexMass.getValue();
Expand All @@ -526,10 +547,14 @@ SReal UniformMass<DataTypes>::getPotentialEnergy ( const MechanicalParams* param
Deriv gravity;
DataTypes::set(gravity, g[0], g[1], g[2]);

Deriv mg = gravity * m;

for (const auto i : indices)
e -= mg * x[i];
{
if constexpr (std::is_same<defaulttype::Rigid3Types, DataTypes>::value)
e -= gravity * m.rotate(pos[i].getOrientation())* x[i];
else
e -= gravity * m * x[i];
}

return e;
}
Expand Down Expand Up @@ -559,6 +584,7 @@ void UniformMass<DataTypes>::addMToMatrix (const MechanicalParams *mparams,
const MultiMatrixAccessor* matrix)
{
const MassType& m = d_vertexMass.getValue();
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

static constexpr auto N = Deriv::total_size;

Expand All @@ -570,22 +596,30 @@ void UniformMass<DataTypes>::addMToMatrix (const MechanicalParams *mparams,
const ReadAccessor<Data<SetIndexArray > > indices = d_indices;
for (auto id : *indices)
{
calc ( r.matrix, m, int(r.offset + N * id), mFactor);
if constexpr (std::is_same<defaulttype::Rigid3Types, DataTypes>::value)
calc( r.matrix, m.rotate(pos[id].getOrientation()), int(r.offset + N * id), mFactor);
else
calc( r.matrix, m, int(r.offset + N * id), mFactor);
}
}

template <class DataTypes>
void UniformMass<DataTypes>::buildMassMatrix(sofa::core::behavior::MassMatrixAccumulator* matrices)
{
const MassType& m = d_vertexMass.getValue();
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

static constexpr auto N = Deriv::total_size;

AddMToMatrixFunctor<Deriv,MassType, core::behavior::MassMatrixAccumulator> calc;

const ReadAccessor<Data<SetIndexArray > > indices = d_indices;
for (const auto index : indices)
{
calc( matrices, m, N * index, 1.);
if constexpr (std::is_same<defaulttype::Rigid3Types, DataTypes>::value)
calc( matrices, m.rotate(pos[index].getOrientation()), N * index, 1.);
else
calc( matrices, m, N * index, 1.);
}
}

Expand All @@ -602,13 +636,17 @@ void UniformMass<DataTypes>::getElementMass (sofa::Index index ,
BaseMatrix *m ) const
{
SOFA_UNUSED(index);
const auto & pos = this->getMState()->read(core::ConstVecCoordId::position())->getValue();

static const BaseMatrix::Index dimension = BaseMatrix::Index(DataTypeInfo<Deriv>::size());
if ( m->rowSize() != dimension || m->colSize() != dimension )
m->resize ( dimension, dimension );

m->clear();
AddMToMatrixFunctor<Deriv,MassType, linearalgebra::BaseMatrix>() ( m, d_vertexMass.getValue(), 0, 1 );
if constexpr (std::is_same<defaulttype::Rigid3Types, DataTypes>::value)
AddMToMatrixFunctor<Deriv,MassType, linearalgebra::BaseMatrix>() ( m, d_vertexMass.getValue().rotate(pos[index].getOrientation()), 0, 1 );
else
AddMToMatrixFunctor<Deriv,MassType, linearalgebra::BaseMatrix>() ( m, d_vertexMass.getValue(), 0, 1 );
}


Expand Down
160 changes: 160 additions & 0 deletions Sofa/Component/Mass/tests/UniformMass_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@ using sofa::testing::BaseTest;
using testing::Types;

#include <sofa/core/ExecParams.h>
#include <sofa/core/VecId.h>

template <class TDataTypes, class TMassTypes>
struct TemplateTypes
Expand Down Expand Up @@ -412,6 +413,151 @@ struct UniformMassTest : public BaseTest
EXPECT_TRUE(todo == false) ;
}


static Node::SPtr generateRigidScene()
{
static const string scene =
"<?xml version='1.0' ?>"
"<Node name='root' dt='0.01' gravity='0 0 0'>"
" <RequiredPlugin name='Sofa.Component.Mass'/>"
" <RequiredPlugin name='Sofa.Component.StateContainer'/>"
" <RequiredPlugin name='Sofa.Component.Topology.Container.Grid'/>"
" <RequiredPlugin name='Sofa.Component.Visual'/>"
" <RequiredPlugin name='Sofa.Component.ODESolver.Backward'/>"
" <RequiredPlugin name='Sofa.Component.LinearSolver.Direct'/>"
" <RequiredPlugin name='Sofa.Component.Engine.Select'/>"
" <RequiredPlugin name='Sofa.Component.Constraint.Projective'/>"
" <RequiredPlugin name='Sofa.Component.SolidMechanics.FEM.Elastic'/>"
" <RequiredPlugin name='Sofa.Component.MechanicalLoad'/>"
" <DefaultAnimationLoop />"
" <EulerImplicitSolver rayleighStiffness='0.' rayleighMass='0.0'/>"
" <SparseLDLSolver template='CompressedRowSparseMatrixd'/>"
" <Node name='Aligned' >"
" <MechanicalObject name='Mstate1' template='Rigid3' position='0 0 0 0 0 0 1' showObject='true' showObjectScale='0.1'/>"
" <UniformMass name='mass' vertexMass='300 0.0158 [0.0427 0.0 0.0 0.0 0.0427 0.0 0.0 0.0 0.00375]'/>"
" <ConstantForceField name='ConstantForceField1' forces='0 0 0 0 0 0'/>"
" </Node>"
" <Node name='Rotated' >"
" <MechanicalObject name='Mstate2' template='Rigid3' position='1 0 0 0 0 0 1' showObject='true' showObjectScale='0.1'/>"
" <UniformMass name='mass' vertexMass='300 0.0158 [0.0427 0.0 0.0 0.0 0.0427 0.0 0.0 0.0 0.00375]'/>"
" <ConstantForceField name='ConstantForceField2' forces='0 0 0 0 0 0'/>"
" </Node>"
"</Node>";



Node::SPtr root = SceneLoaderXML::loadFromMemory("loadWithNoParam", scene.c_str());
sofa::simulation::node::initRoot(root.get());

return root;
}

void nonIdentityInertiaMatrix_DifferentRotationDirection()
{
Node::SPtr root = generateRigidScene();
Rigid3Types::VecDeriv* CF1_force = reinterpret_cast<Rigid3Types::VecDeriv*>(root->getChild("Aligned")->getObject("ConstantForceField1")->findData("forces")->beginEditVoidPtr());
Rigid3Types::VecDeriv* CF2_force = reinterpret_cast<Rigid3Types::VecDeriv*>(root->getChild("Rotated")->getObject("ConstantForceField2")->findData("forces")->beginEditVoidPtr());

(*CF1_force)[0][5] = 1.0;
(*CF2_force)[0][3] = 1.0;

root->getChild("Aligned")->getObject("ConstantForceField1")->findData("forces")->endEditVoidPtr();
root->getChild("Rotated")->getObject("ConstantForceField2")->findData("forces")->endEditVoidPtr();

auto mstate1 = root->getChild("Aligned")->getNodeObject<MechanicalObject<Rigid3Types>>();
auto mstate2 = root->getChild("Rotated")->getNodeObject<MechanicalObject<Rigid3Types>>();

sofa::simulation::node::animate(root.get(),50);

//Because the inertia is smaller along z, we expect different velocity after some times with a ratio equivalent to the inverse ratio between the inertia
EXPECT_GT(mstate2->read(sofa::core::ConstVecDerivId::velocity())->getValue()[0][3],0.0);
EXPECT_NEAR(mstate1->read(sofa::core::ConstVecDerivId::velocity())->getValue()[0][5] /
mstate2->read(sofa::core::ConstVecDerivId::velocity())->getValue()[0][3],
0.0427/0.00375, 1.0e-5 );


}

void nonIdentityInertiaMatrix_RotationOfOneRigid()
{
Node::SPtr root = generateRigidScene();

sofa::simulation::node::animate(root.get(),1);


auto mstate1 = root->getChild("Aligned")->getNodeObject<MechanicalObject<Rigid3Types>>();
auto mstate2 = root->getChild("Rotated")->getNodeObject<MechanicalObject<Rigid3Types>>();

//Rotate the rigid
mstate2->write(sofa::core::VecCoordId::position())->setValue({Rigid3Types::Coord(Rigid3Types::Coord::Pos(1,0,0),Rigid3Types::Coord::Rot (0.707106781,0,0.707106781,0))});

Rigid3Types::VecDeriv* CF1_force = reinterpret_cast<Rigid3Types::VecDeriv*>(root->getChild("Aligned")->getObject("ConstantForceField1")->findData("forces")->beginEditVoidPtr());
Rigid3Types::VecDeriv* CF2_force = reinterpret_cast<Rigid3Types::VecDeriv*>(root->getChild("Rotated")->getObject("ConstantForceField2")->findData("forces")->beginEditVoidPtr());

//With rotated state, we now apply rotation along the Z axis of both rigids, this should result in the same acceleration if the inertia matrix is also rotated
(*CF1_force)[0][5] = 1.0;
(*CF2_force)[0][3] = 1.0;

root->getChild("Aligned")->getObject("ConstantForceField1")->findData("forces")->endEditVoidPtr();
root->getChild("Rotated")->getObject("ConstantForceField2")->findData("forces")->endEditVoidPtr();

sofa::simulation::node::animate(root.get(),50);
EXPECT_GT(mstate1->read(sofa::core::ConstVecDerivId::velocity())->getValue()[0][5],0.0);
EXPECT_GT(mstate2->read(sofa::core::ConstVecDerivId::velocity())->getValue()[0][3],0.0);
EXPECT_NEAR(mstate1->read(sofa::core::ConstVecDerivId::velocity())->getValue()[0][5] /
mstate2->read(sofa::core::ConstVecDerivId::velocity())->getValue()[0][3],
1.0, 1.0e-5 );
}

void nonIdentityInertiaMatrix_CentrifugalForces()
{
Node::SPtr root = generateRigidScene();

sofa::simulation::node::animate(root.get(), 1);

constexpr sofa::type::Vec3 zAxis(0, 0, 1);
auto * mstate1 = root->getChild("Aligned")->getNodeObject<MechanicalObject<Rigid3Types>>();
const auto * DataPos = mstate1->read(sofa::core::ConstVecId::position());
const auto * DataVel = mstate1->read(sofa::core::ConstVecDerivId::velocity());

Rigid3Types::VecDeriv* CF1_force = reinterpret_cast<Rigid3Types::VecDeriv*>(root->getChild("Aligned")->getObject("ConstantForceField1")->findData("forces")->beginEditVoidPtr());

//We apply two different rotation, one exactly normal to z and one slightly along z
(*CF1_force)[0][3] = 1.0;
(*CF1_force)[0][5] = 0.1;

root->getChild("Aligned")->getObject("ConstantForceField1")->findData("forces")->endEditVoidPtr();

sofa::simulation::node::animate(root.get(),100);

//After rotating for some time, the centrifugal forces should have made the Z axis (along which most of the mass is located) normal to the axis of rotation
sofa::type::Vec3 Vel1 = DataVel->getValue()[0].getVOrientation();
sofa::type::Vec3 ori1_z = DataPos->getValue()[0].getOrientation().rotate(zAxis);
EXPECT_GT(norm(Vel1),0.0);
EXPECT_NEAR(dot(Vel1/norm(Vel1),ori1_z), 0.0, 1.0e-5 );

//To make sure the first try wasn't a fluke, we continue the rotation a bit and we check again
sofa::simulation::node::animate(root.get(),5);
Vel1 = DataVel->getValue()[0].getVOrientation();
ori1_z = DataPos->getValue()[0].getOrientation().rotate(zAxis);
EXPECT_GT(norm(Vel1),0.0);
EXPECT_NEAR(dot(Vel1/norm(Vel1),ori1_z), 0.0, 1.0e-5 );

//and again
sofa::simulation::node::animate(root.get(),5);
Vel1 = DataVel->getValue()[0].getVOrientation();
ori1_z = DataPos->getValue()[0].getOrientation().rotate(zAxis);
EXPECT_GT(norm(Vel1),0.0);
EXPECT_NEAR(dot(Vel1/norm(Vel1),ori1_z), 0.0, 1.0e-5 );

//and one final time
sofa::simulation::node::animate(root.get(),5);
Vel1 = DataVel->getValue()[0].getVOrientation();
ori1_z = DataPos->getValue()[0].getOrientation().rotate(zAxis);
EXPECT_GT(norm(Vel1),0.0);
EXPECT_NEAR(dot(Vel1/norm(Vel1),ori1_z), 0.0, 1.0e-5 );
}

};


Expand Down Expand Up @@ -493,3 +639,17 @@ TYPED_TEST(UniformMassTest, checkRigidAttribute) {
TYPED_TEST(UniformMassTest, reinitTest) {
//ASSERT_NO_THROW(this->reinitTest()) ;
}

TYPED_TEST(UniformMassTest, nonIdentityInertiaMatrix_DifferentRotationDirection){
EXPECT_NO_THROW(this->nonIdentityInertiaMatrix_DifferentRotationDirection());
}

TYPED_TEST(UniformMassTest, nonIdentityInertiaMatrix_RotationOfOneRigid){
EXPECT_NO_THROW(this->nonIdentityInertiaMatrix_RotationOfOneRigid());
}

TYPED_TEST(UniformMassTest, nonIdentityInertiaMatrix_CentrifugalForces){
EXPECT_NO_THROW(this->nonIdentityInertiaMatrix_CentrifugalForces());
}


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