A minimalistic no-nonsense game engine written in modern C++ for educational purposes.
Currently in initial development, still doing a lot of early work when I have spare time. v1 goals is to have:
- OpenGL 3.3 renderering support
- DirectX 11 rendering support
- Windows 7, Windows 10 and Linux platform support
- Traditional lighting model with scene and obj loading support
After v1 the goals include researching and building:
- Switch to a physically based lighting model
- Shadows
- Terrain rendering with awesome atmosphere rendering
- gltf model support
- Android, iOS support
- One or two showcase games
- 2d game model