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Hi,
Reading the warning about mobile performance; it came to me the idea that
count
is practically a nonsense in a resizable environment.When implementing "snow" effect for example; what you want is a constant visual density, instead of a constant "number of flakes". Thus, I implemented a new
density
logic. I defaulted this to keep the same count as of today on a classic fullscreen desktop container (1400 * 660).It will recalculate the
count
, which is now dynamic based ondensity
xresolution
.It's also less dangerous on mobile; based on the naïve principle of "a larger screen resolution basically often mean a stronger GPU calculation capacities".
This is a breaking change, non backward compatible