embedded-life
is Conway's Game Of Life rendered on an OLED display, and built for an ARM Cortex-M (STM32F103), Raspberry Pi and a
SDL-based display simulator. It demonstrates using the power of Rust embedded-hal abstraction to write portable code.
For an in-depth discussion, please see the detailed article on my blog. This document will focus on instructions for building and running the code only.
- The simulator app requires SDL2.
- The ARM targets needs the linker from ARM GCC and binutils.
This will work for Ubuntu/Debian/Mint (other platforms will have similar packages):
$ sudo apt-get -y install libsdl2-dev gcc-arm-linux-gnueabihf binutils-arm-none-eabi
Depending on what programming hardware you have, you may also need openocd
, stlink-tools
or stm32flash
. I'm using
stm32flash
with a FTDI FT232RL (3.3v USB UART):
$ sudo apt-get -y install stm32flash
You'll also need rustup
(get it here).
From this point on everything is in Rust-land:
$ rustup target add armv7-unknown-linux-gnueabihf
$ rustup target add thumbv7m-none-eabi
Finally, run the build script (this is required because cargo's workspaces don't work well with multiple architectures):
$ ./build.sh
Run:
$ ./target/release/life-simulator
If you have a maple mini clone, and an SSD1306 OLED display, you can wire them up as follows:
- ssd1306 SDA to mini pin 15
- ssd1306 SCL to mini pin 16
- ssd1306 VCC to mini VCC
- ssd1306 GND to mini GND
- mini BUT to mini VCC
- mini pin 2 (boot) to mini GND
- mini GND to UART GND
- mini VIN to UART 3.3V
- mini pin 25 (rx1) to UART TXD
- mini pin 24 (tx1) to UART RXD
The script in life-maple-mini/build-and-flash.sh
takes a USB serial device file argument, and uses stm32flash
to
program the STM32 (remember to press the reset button first):
$ ./build-and-flash.sh /dev/ttyUSB0
<snip>
Finished release [optimized] target(s) in 24.41s
stm32flash 0.5
http://stm32flash.sourceforge.net/
Using Parser : Intel HEX
Interface serial_posix: 57600 8E1
Version : 0x22
Option 1 : 0x00
Option 2 : 0x00
Device ID : 0x0410 (STM32F10xxx Medium-density)
- RAM : 20KiB (512b reserved by bootloader)
- Flash : 128KiB (size first sector: 4x1024)
- Option RAM : 16b
- System RAM : 2KiB
Write to memory
Erasing memory
Wrote address 0x080056e8 (100.00%) Done.
Starting execution at address 0x08000000... done.
To try this on a Raspberry Pi, wire the SSD1306 OLED display to one of the I2C busses. The I2C device file is hard coded (to /dev/i2c-0
) in life-raspi/src/main.rs
. If you're not using the first I2C bus, edit as required. Note that depending on the Pi model, you may also need to edit the /boot/config.txt
file (and reboot) to enable I2C.
Running the code is as simple as copying target/armv7-unknown-linux-gnueabihf/release/life-raspi
to the Pi
(scp
or transfer by USB drive) and then running it with ./life-raspi
.
embedded-life
is largely derivative of James Waples' embedded graphics crates, so it is reproduced under the same license
(Apache 2.0) - see LICENSE
.
The Rust implementation of Game Of Life is loosely based on the version at Rosetta code.
For details please see the notes in life/src/lib.rs
.