This repository has been archived by the owner on Jun 28, 2023. It is now read-only.
Releases: silbinarywolf/gml-go
Releases · silbinarywolf/gml-go
v0.5 Alpha
Unstable WIP release and will not be supported. This tag may be deleted in the future
v0.4.0
v0.4.0 - More updates (#116) * keyboard: fix bug with gml.KeyboardCheckPressed incorrectly updating its state depending on reads * gamepad: fix bug with gamepad gml.GamepadCheckPressed logic * gamepad: more work on gamepad * gamepad: add functions to get gamepad button count / axis count * wasm_exec: update wasm_exec.js file and update all _debug packages that rely on the filesystem to be ignored for js builds * gamepad: add GamepadGetDescription * gamepad: only process gamepads that are active * gml: update "gmlgo generate" to throw errors if a duplicate struct name is used Fixes #114
Alpha Release
Feature/more updates (#113) * ebiten: update to ebiten 1.10.1 * gmlgo: add system to push a custom update context (for integrated editors / tools) * gmlgo: improve system for pushing custom contexts * wasm: fix building wasm version * gamepad: add initial gamepad support * assetidgen: add unique id generator * camera: exposed CameraGetActive method * gml: expose keyboard consts / windowed fullscreen * gml: add String() method to Key type * gml: fix headless
Alpha release
Feature/more updates (#113) * ebiten: update to ebiten 1.10.1 * gmlgo: add system to push a custom update context (for integrated editors / tools) * gmlgo: improve system for pushing custom contexts * wasm: fix building wasm version * gamepad: add initial gamepad support * assetidgen: add unique id generator * camera: exposed CameraGetActive method * gml: expose keyboard consts / windowed fullscreen * gml: add String() method to Key type * gml: fix headless
0.1.0 - First ported Game Maker game
- First ported Game Maker game