This is a repository resource loaded with high-resolution skyboxes for use with OpenGL (C++). Most of the skyboxes here are open source but are cited below for reference. Tutorials are linked below to demonstrate Photoshop's best practices for preserving detail and resolution when working with the images.
Using OpenGL and Photoshop to make 20000 x 15000, 300 dpi resolution skyboxes in Photoshop in less than two minutes.
Other videos:
Also check out how to configure your opengl project and how to create game assets.
The skyboxes use the following C++ function to create the skybox with OpenGL. Note that left and right are horizontally reflected. Also, front and back are horizontally reflected.
vector<std::string> faces
{
"resources/textures/space/right.jpg", // right
"resources/textures/space/left.jpg", // left
"resources/textures/space/top.jpg", // top
"resources/textures/space/bottom.jpg", // bottom
"resources/textures/space/front.jpg", // front
"resources/textures/space/back.jpg", // back
};
unsigned int cubemapTexture = texture.loadCubemap(faces)
Open a terminal in the project directory and run the code to remove the old build folder and generate a new one with the Xcode project file.
mkdir build
cd build
cmake -G Xcode ..
#Usage: when updating the build folder, remove it first then regenerate the folder as above
rm -rf build
Set the working directory in Xcode using Product > Scheme > Edit Scheme > Run Debug > Options > Working Directory > (Check Set Custom) > Project directory/build.
Build and run the project.
The code is based on various tutorial code from LearnOpenGL.com.
Tutorial code is © Joey DeVries and licensed under the CC BY 4.0 License.
Modifications and additional contributions are © Shera Adams and licensed under the Apache 2.0 License.
Proudly crafted with ❤️ by Shera Adams.
Check out my references here.
Proudly crafted with ❤️ by Shera Adams.