This C++11 library allows developers to create Javascript style asynchronous event loops.
To use this library in your project, simply drop EventLoop.cpp
and EventLoop.h
into your source folder.
#include <iostream>
#include "EventLoop.h"
int main() {
auto loop = EventLoop();
//create an interval that executes once every 33 milliseconds, or 30 frame per second
auto interval = loop.setInterval(33, [&]() {
std::cout << loop.ticks << std::endl;
});
//clear the above interval after 2 seconds
auto timeout = loop.setTimeout(2000, [&]() {
loop.clearInterval(interval);
std::cout << "interval cleared" << std::endl;
});
//print "hello world" after 3 seconds
auto timeout2 = loop.setTimeout(3000, [&]() {
std::cout << "hello world" << std::endl;
});
//cancel the above timeout when event loop hits the next tick, so that nothing gets printed;
auto timeout3 = loop.nextTick([&]() {
loop.clearTimeout(timeout2);
//alternatively, you can also do this
//timeout2->resolve();
});
loop.start();
return 0;
}