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sctech-tr authored Jul 20, 2024
1 parent 3033361 commit 510d136
Showing 1 changed file with 123 additions and 105 deletions.
228 changes: 123 additions & 105 deletions source/main.c
Original file line number Diff line number Diff line change
Expand Up @@ -7,9 +7,7 @@
static void *xfb = NULL;
static GXRModeObj *rmode = NULL;

//---------------------------------------------------------------------------------
int main(int argc, char **argv) {
//---------------------------------------------------------------------------------
// Some initializing stuff
// -------------------------------------------
VIDEO_Init();
Expand All @@ -26,9 +24,12 @@ int main(int argc, char **argv) {
if(rmode->viTVMode&VI_NON_INTERLACE) VIDEO_WaitVSync();
printf("\x1b[2;0H");
int homebutton = 0;
int nunchuck = 0;
int classic = 0;
int gh3 = 0;
// -------------------------------------------
printf("Text-based Controller Test v1.1\n");
printf("Welcome! This is a really simple app that allows you to test your controllers\n");
printf("Text-based Controller Test v1.2\n");
printf("Welcome! This is a simple app that allows you to test your controllers!\n");
printf("Press the HOME button 3 times to exit.\n");

while(1) {
Expand All @@ -39,219 +40,236 @@ int main(int argc, char **argv) {
u16 gcpressed = PAD_ButtonsDown(0);
u32 exp_type;
WPAD_Probe(0, &exp_type);

if(exp_type == WPAD_EXP_NUNCHUK) {
if(pressed & WPAD_NUNCHUK_BUTTON_C) {
printf("Nunchuck: Button C pressed.\n");
}
if(nunchuck == 0) {
nunchuck++;
printf("Nunchuck connected!\n");
}

if(pressed & WPAD_NUNCHUK_BUTTON_C) {
printf("Nunchuck: Button C pressed.\n");
}

if(pressed & WPAD_NUNCHUK_BUTTON_Z) {
printf("Nunchuck: Button Z pressed.\n");
}
printf("Nunchuck: Button Z pressed.\n");
}
}

if(exp_type == WPAD_EXP_CLASSIC) {
if(pressed & WPAD_CLASSIC_BUTTON_UP) {
printf("Classic Controller: Button up pressed.\n");
}

if(exp_type == WPAD_EXP_CLASSIC) {
if(classic == 0) {
classic++;
printf("Classic Controller connected!\n");
}


if(pressed & WPAD_CLASSIC_BUTTON_UP) {
printf("Classic Controller: Button up pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_DOWN) {
printf("Classic Controller: Button down pressed.\n");
}

printf("Classic Controller: Button down pressed.\n");
}
if(pressed & WPAD_CLASSIC_BUTTON_LEFT) {
printf("Classic Controller: Button left pressed.\n");
}
printf("Classic Controller: Button left pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_RIGHT) {
printf("Classic Controller: Button right pressed.\n");
}

printf("Classic Controller: Button right pressed.\n");
}
if(pressed & WPAD_CLASSIC_BUTTON_A) {
printf("Classic Controller: Button A pressed.\n");
}
printf("Classic Controller: Button A pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_B) {
printf("Classic Controller: Button B pressed.\n");
}
printf("Classic Controller: Button B pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_X) {
printf("Classic Controller: Button X pressed.\n");
}
printf("Classic Controller: Button X pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_Y) {
printf("Classic Controller: Button Y pressed.\n");
}
printf("Classic Controller: Button Y pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_FULL_L) {
printf("Classic Controller: L trigger pressed.\n");
}

printf("Classic Controller: L trigger pressed.\n");
}
if(pressed & WPAD_CLASSIC_BUTTON_FULL_R) {
printf("Classic Controller: R trigger pressed.\n");
}
printf("Classic Controller: R trigger pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_ZL) {
printf("Classic Controller: ZL trigger pressed.\n");
}
printf("Classic Controller: ZL trigger pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_ZR) {
printf("Classic Controller: ZR trigger pressed.\n");
}
printf("Classic Controller: ZR trigger pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_PLUS) {
printf("Classic Controller: Button + pressed.\n");
}
if(pressed & WPAD_CLASSIC_BUTTON_PLUS) {
printf("Classic Controller: Button + pressed.\n");
}

if(pressed & WPAD_CLASSIC_BUTTON_MINUS) {
printf("Classic Controller: Button - pressed.\n");
}

printf("Classic Controller: Button - pressed.\n");
}
if(pressed & WPAD_CLASSIC_BUTTON_HOME) {
printf("Classic Controller: HOME button pressed.\n");
printf("Classic Controller: HOME button pressed.\n");
homebutton++;
if (homebutton == 3) {
printf("exiting...");
exit(0);
}
}
if (homebutton == 3) {
printf("exiting...\n");
exit(0);
}
}
}

if(exp_type == WPAD_EXP_GUITARHERO3) {
if(pressed & WPAD_GUITAR_HERO_3_BUTTON_STRUM_UP) {
printf("Guitar Hero 3 Controller: Button up pressed.\n");
}
if(gh3 == 0) {
gh3++;
printf("Guitar connected!\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_STRUM_UP) {
printf("Guitar Hero 3 Controller: Button up pressed.\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_STRUM_DOWN) {
printf("Guitar Hero 3 Controller: Button down pressed.\n");
}
printf("Guitar Hero 3 Controller: Button down pressed.\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_PLUS) {
printf("Guitar Hero 3 Controller: Button + pressed.\n");
}
printf("Guitar Hero 3 Controller: Button + pressed.\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_MINUS) {
printf("Guitar Hero 3 Controller: Button - pressed.\n");
}
printf("Guitar Hero 3 Controller: Button - pressed.\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_ORANGE) {
printf("Guitar Hero 3 Controller: Orange button pressed.\n");
}
printf("Guitar Hero 3 Controller: Orange button pressed.\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_RED) {
printf("Guitar Hero 3 Controller: Red button pressed.\n");
}
printf("Guitar Hero 3 Controller: Red button pressed.\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_YELLOW) {
printf("Guitar Hero 3 Controller: Yellow button pressed.\n");
}
printf("Guitar Hero 3 Controller: Yellow button pressed.\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_BLUE) {
printf("Guitar Hero 3 Controller: Blue button pressed.\n");
}
printf("Guitar Hero 3 Controller: Blue button pressed.\n");
}

if(pressed & WPAD_GUITAR_HERO_3_BUTTON_GREEN) {
printf("Guitar Hero 3 Controller: Green button pressed.\n");
}
printf("Guitar Hero 3 Controller: Green button pressed.\n");
}
}


if(gcpressed & PAD_BUTTON_A) {
printf("GameCube Controller: Button A pressed.\n");
printf("GameCube Controller: Button A pressed.\n");
}

if(gcpressed & PAD_BUTTON_B) {
printf("GameCube Controller: Button B pressed.\n");
printf("GameCube Controller: Button B pressed.\n");
}

if(gcpressed & PAD_BUTTON_X) {
printf("GameCube Controller: Button X pressed.\n");
printf("GameCube Controller: Button X pressed.\n");
}

if(gcpressed & PAD_TRIGGER_Z) {
printf("GameCube Controller: Z trigger pressed.\n");
printf("GameCube Controller: Z trigger pressed.\n");
}

if(gcpressed & PAD_TRIGGER_L) {
printf("GameCube Controller: L trigger pressed.\n");
printf("GameCube Controller: L trigger pressed.\n");
}

if(gcpressed & PAD_TRIGGER_R) {
printf("GameCube Controller: R trigger pressed.\n");
printf("GameCube Controller: R trigger pressed.\n");
}

if(gcpressed & PAD_BUTTON_UP) {
printf("GameCube Controller: Button up pressed.\n");
printf("GameCube Controller: Button up pressed.\n");
}

if(gcpressed & PAD_BUTTON_DOWN) {
printf("GameCube Controller: Button down pressed.\n");
printf("GameCube Controller: Button down pressed.\n");
}

if(gcpressed & PAD_BUTTON_LEFT) {
printf("GameCube Controller: Button left pressed.\n");
printf("GameCube Controller: Button left pressed.\n");
}

if(gcpressed & PAD_BUTTON_RIGHT) {
printf("GameCube Controller: Button right pressed.\n");
printf("GameCube Controller: Button right pressed.\n");
}

if(gcpressed & PAD_BUTTON_START) {
printf("GameCube Controller: Start button pressed.\n");
printf("GameCube Controller: Start button pressed.\n");
}

if(pressed & WPAD_BUTTON_A) {
printf("Wiimote: Button A pressed.\n");
printf("Wiimote: Button A pressed.\n");
}

if(pressed & WPAD_BUTTON_B) {
printf("Wiimote: Button B pressed.\n");
printf("Wiimote: Button B pressed.\n");
}

if(pressed & WPAD_BUTTON_1) {
printf("Wiimote: Button 1 pressed.\n");
printf("Wiimote: Button 1 pressed.\n");
}

if(pressed & WPAD_BUTTON_2) {
printf("Wiimote: Button 2 pressed.\n");
printf("Wiimote: Button 2 pressed.\n");
}

if(pressed & WPAD_BUTTON_MINUS) {
printf("Wiimote: Button - pressed.\n");
printf("Wiimote: Button - pressed.\n");
}

if(pressed & WPAD_BUTTON_PLUS) {
printf("Wiimote: Button + pressed.\n");
printf("Wiimote: Button + pressed.\n");
}

if(pressed & WPAD_BUTTON_HOME) {
printf("Wiimote: HOME button pressed.\n");
homebutton++;
if (homebutton == 3) {
printf("exiting...");
exit(0);
printf("Wiimote: HOME button pressed.\n");
homebutton++;
if (homebutton == 3) {
printf("exiting...\n");
exit(0);
}
}

if(pressed & WPAD_BUTTON_UP) {
printf("Wiimote: Button up pressed.\n");
printf("Wiimote: Button up pressed.\n");
}

if(pressed & WPAD_BUTTON_DOWN) {
printf("Wiimote: Button down pressed.\n");
printf("Wiimote: Button down pressed.\n");
}

if(pressed & WPAD_BUTTON_LEFT) {
printf("Wiimote: Button left pressed.\n");
}

if(pressed & WPAD_BUTTON_RIGHT) {
printf("Wiimote: Button right pressed.\n");
printf("Wiimote: Button left pressed.\n");
}



if(pressed & WPAD_BUTTON_RIGHT) {
printf("Wiimote: Button right pressed.\n");
}

VIDEO_WaitVSync();



}

return 0;
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