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sayterdarkwynd committed Aug 12, 2023
1 parent 29d5ecb commit 7d9053d
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2 changes: 1 addition & 1 deletion .metadata
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"requires" : [],
"steamContentId" : "729480149",
"tags" : "Crafting and Building|Miscellaneous|Planets and Environments|NPCs and Creatures|Weapons|Quests|Dungeons|Ships|Species|User Interface|Furniture and Objects|Food and Farming|Mechanics|Vehicles and Mounts|Armor and Clothes",
"version" : "6.3.61"
"version" : "6.3.62"
}
122 changes: 38 additions & 84 deletions _FUversioning.config
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{
"version" : "Version 6.3.6",
"changelog" : "

^orange;Official Wiki^reset;: frackinuniverse.miraheze.org^reset;

^cyan;6.3.6^reset;
------------------
* NOTE * : Battery on/off nodes have been changed. They have been moved to the top-right corner to be less confusing.
* Updated guards to have appropriate tiers.
* uranium mace fixed : now uses radiationburn, instead of a nonexistent status effect.
* a mysterious new resource now spawns that explains the unusual attraction of Eden worlds to nefarious bands of outlaws
* antipsychotics are cheaper
* you can trade for Protheon at the shifty dealers tent.
* You can acquire interesting trash bags from the tent dealer...
* rotting cadavers no longer supply fresh brains when autopsied
* music boxes propagate their settings to racial music boxes properly.
* rescaled medic regen effect ranges. this is a direct nerf to the very rarely applied regen effect that nearly healed the player to full.
* renamed 'field medic' to 'trained medic'
* vanilla medic now provides unique 5% increase to healing taken. Trained medic provides 10% instead.
* vanilla engineer and mechanic now provide unique (shared) buff for 0.5 energy regen, unaffected by energy block. FU 'chief' variants provide 1 instead (similarly shared).
* Fixed some furniture not being craftable, because it needed Coil (unobtainable item)
* Slime Sword (tier 2 weapon) no longer requires a tier 3 crafting station
* mercy now does the intended electric damage with primary (was using damageKind, when it needed to be damageSourceKind)
* addressing an error with the medical space station terminal: some races lacked 'active effects' warning text.

^cyan;6.3.5^reset;
------------------
* Parallax image corrections
* parallax image compression for some legacy images
* corrected a one-space door in the precursor dungeon that occasionally resulted in a stuck microsphere
* Numerous small fixes barely worth mention
* fixed stalker, missionary, operative and vagabond set bonuses using incorrect controlModifier keys, thus making them not make you zoomy.
* fixed callistan food rush effect not using a controlModifier key.
* 'spike' sphere techs now apply a different 'waterimmunity' effect that also applies a tracking stat.
* many speed modifying effects in FU now use said tracking stat to shut off, so that players do not have unfortunate accidents when attempting to squeeze into awkward tunnels.
* fixed harvest beamguns using an idiot method to detect who their wielder is thus failing to detect abnormally sized players (tiknassut, etc)
* corrected the image used on Vanta dye
* Added tech interface sprites for the races lacking them, and updated some races' sprites where they were duplicates of others.
* Typo fixes
* tentative fallback measure for colony core: records 'last alive' time in update block in case uninit isn't called for some reason.
* removes some needless duplicates for scanEntries

^cyan;6.3.4^reset;
------------------
* Verdant carbine burst is a bit more spaced out so as not to behave as a shotgun. It's fire rate is also improved.
* Verdant Railgun tier adjusted to match Carbine (3) and has a Corrosive Grenade alt
* Florans get the 'Floran' bonus on numerous new weapon options
* Fixed horror2 display name .
* Added action figures for horror and fuallergen monsters(2 for horrors and 3 for fuallergen).
* Added action figures to treasure pools.
* The Camo set now correctly offers protection from ghosts.
* Stalker Armour is now crafted with cotton wool rather than canvas.
* The Arm Cannon (Missile) now correctly benefits from armour sets which care about rocket launchers, and the Vel'uuish Umbrum benefits from bonuses to shadow damage instead of poison.
* Updated the descriptions of bed status effects for clarity.
* the Cosmic Scythe alt had a rare-case error that has been fixed

^cyan;6.3.3^reset;
------------------
* liquid irradium drops tritium 5x less often
* tritium overflow also creates extra radiation
* fixed buggy behavior when other items are placed in waste slots (item parameters stripped, waste doesn't drop)
* new sprites for the precursor beer, blood and water packs
* fixed botched cosmic3 aug unlock
* fixed invalid toHex functions resulting in erroneous string lengths when using values of 15.5 to 15.99 (repeating)
* moved master manipulator acquisition to lost and found merchant via quest due to 'inventory full' and compatibility issues.
* replaced incorrect 'canAbandon' flag not being 'canBeAbandoned', resulting in some quests (including the master manipulator quest) being erroneously abandonable.
* removed override of destroyruin lua file
* Veritas Cannon is now sold at Lost&Found if Letheia Fleet quest has been completed.
* FarSight XR-72 is now sold at Lost&Found if Infiltration quest has been completed.
* X'ian Explorer Contract and Beeguy Contract (quest rewards) can be repurchased at Hiring Office if their quests have been completed.
* Fixed Scientist crew member not giving the run/jump bonuses.
* replaced some parallax backgrounds with new art
* fixed underworld set bonus error
* updated stat list document
* Added full list of biomes to GPS
* In addition, each layer says in which position it begins and in which it ends, being able to locate you easily in them.
* Updated the teleport and effects colours of some species for consistency.
* Gnome Warriors now use the correct idle sfx.
* Nightar furniture and blocks are now crafted in the correct workbench tier and tabs.
* Shadekin clothing is now researched in the Fashion Mastery node and requires the Spinning Wheel to craft.
* Fixed the stance of the Irradium Scythe.
* Updated the formatting of some species descriptions.
* Updated the Phaser recipe.
* Added a weaker version of Gleap Alphas for Lush worlds.
"version" : "Version 6.3.7",
"changelog" : "

^orange;Official Wiki^reset;: frackinuniverse.miraheze.org^reset;


^cyan;6.3.7^reset;
------------------
* Bone Weapons (Tier 0 to 1) now unlocks for 50, rather than 100, research.
* Fixed immunity to Jungle Slow not being applied by Monster Plate armor and some races.
* Replaced immunity to Clay Slow (not used anywhere) with immunity to Mud Slow (already protects against Clay tiles).
* meleecombo.lua change: weapons with <= 0.5 fireTime (2.0 attack speed) now combo automatically
* bug-as-feature: sufficiently fast weapons can enter a 'frenzy' state with increased attack speed when energy is sufficiently low but not fully drained.
* durasteel dagger now uses meleecombo instead of meleeslash.
* tungsten dagger is now upgradable.
* because tungsten, durasteel and iron daggers are identical at same tier, otherwise, implemented the following:
* tungsten dagger gains +1 crit bonus
* durasteel dagger gains +1 crit chance
* iron dagger gains +1 knockback.
* Now you can get genes out of peaches and pears, not just apples
* added missing bleeding desc info to various weapons including adv alloy and carbon
* racializer doubly verifies the item it's operating on exists, to hopefully prevent an error
* upgrade table: split item selection code from widget selection, selection now triggers lockout. prevents a bug where you could end up spending way more than intended.
* mage_shield.lua code will now refresh shields when reapplied.
* wretchel revised: 100% hp shield. 1% hp drain per second (stopping at 1 hp), 10% reduced (multiplicatively) core stats and incoming healing. effects stack. effects are worsened the longer the target is at 1 hp. consuming wretchel at 1 hp, or spending sufficient time, will immediately kill the player (effectivemult 0 on poison resist followed by math.huge damage as poison)
* added tiny generic projectile
* removed mech power scaling from hidden scaling projectile TTL, this removes them hitting enemies from absurd ranges. also revised speed to be more snappy (360) and, except the mining cannon, they all sync up with the rendered beam.
* improvements to GPS code
* ITDs: Stack Only and Slot Split are now Mutually Exclusive due to an exploit and spaghetti code.
* fixed a typo on radian species text
* adjusted decorative variants of sarcophagi to indicate clearly that they are empty.
* advanced logic gates no longer (incorrectly) change wire state during init, as it is unnecessary and breaks functionality.
* precursor chair adjusted (Ithlian)
* fungus stim now has a price of 100 pixels and an improved tooltip.
* staves/wands now factor their tier into their tooltip base damage. this is purely a tooltip change, and has no effect on actual weapon damage.
* added labgirdiricon.png to /tiles/materials/tilesandgreebles/ because for some reason the game expects to find it there, and it's causing FU server worlds to error.
* fixed an error in fuinputpump
* fix for hidden variant of futimewarp

",

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2 changes: 1 addition & 1 deletion zb/researchTree/fu_warcraft.config
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"icon" : "/items/generic/crafting/bone.png",
"position" : [-30, 10],
"children" : [ ],
"price" : [["fuscienceresource", 100],["bone", 3]],
"price" : [["fuscienceresource", 50],["bone", 3]],
"unlocks" : [ "fuboneaxe", "fuboneclaws", "fubonehammer", "fubonesword", "bonemace", "fubonescythe", "fubonespear", "bonespur", "boneblade", "fuflamewand", "fubonepickaxe", "bonebow", "fuboneshield", "fubonearmorlegs", "fubonearmorchest", "fubonearmorhead" ]
},
"ambergear" : {
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