An SDL2 text editor designed for easy use on a console using a controller or touch screen.
- Install dkp-pacman
- Install devkitA64 and needed Switch dependencies via dkp-pacman:
sudo dkp-pacman -S devkitA64 libnx switch-tools switch-bzip2 switch-freetype switch-libjpeg-turbo switch-sdl2 switch-sdl2_gfx switch-sdl2_image switch-sdl2_ttf switch-libpng switch-mesa
- Once it's all setup, recursively clone the repo and run make:
git clone --recursive https://github.com/vgmoose/vgedit.git
cd vgedit
make -f Makefile.switch
If all goes well, vgedit.nro
should be sitting in the current directory.
The below instructions are currently for Linux and macOS
- Install dkp-pacman
- Setup wiiu-fling according to the instructions
- Install sdl2, wut, devkitPPC and other dependencies (on macOS, use
wut-osx
instead ofwut-linux
)
sudo dkp-pacman -S wut-linux wiiu-sdl2 devkitPPC wiiu-libromfs wiiu-sdl2_gfx wiiu-sdl2_image wiiu-sdl2_ttf ppc-bzip2 ppc-freetype ppc-libpng
- Once the environment is setup:
git clone --recursive https://github.com/vgmoose/vgedit.git
cd vgedit
make -f Makefile.wiiu
If all goes well, vgedit.rpx
should be sitting in the current directory.
There's a separate makefile for building the SDL2 app for PC. Below instructions are for Ubuntu, but should be similar on other platforms:
sudo apt-get install libsdl2-dev libsdl2-ttf-dev libsdl2-image-dev libsdl2-gfx-dev gcc g++ git
git clone --recursive https://github.com/vgmoose/vgedit.git
cd vgedit
make -f Makefile.pc
This software is licensed the GPLv3
Folder and file icons by Alfredo Hernandez under the Flaticon Basic License
It's not required, but running a clang-format before making a PR helps to clean up styling issues:
find . \( -name "*.cpp" -or -name "*.hpp" \) -not -path "./libs/*" -exec clang-format -i {} \;