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Releases: sanger-tol/PretextView

PretextView 0.2.5

03 Feb 09:46
0.2.5
1323a54
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0.2.5 full release

Full Changelog: 0.2.4...0.2.5

PretextView 0.2.5 devel release 2

27 Jan 11:06
0.2.5-dev-2
1bb0992
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Pre-release

0.2.5 development release version 2. Shouldn't be considered production ready.

New features:

  • Option to preserve sequence order in AGP output.
  • Option to display embedded graph labels.

Note: Save-states only compatible with previous version (0.2.5-dev-1).

Full Changelog: 0.2.4...0.2.5-dev-2

PretextView 0.2.5 devel release 1

17 Jan 13:34
0.2.5-dev-1
95ec177
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Pre-release

0.2.5 development release version 1. Shouldn't be considered production ready.

New features:

  • More default tags
  • Painted sequences auto-tagged in AGP output
  • Higher resolution support (experimental)

Note: Save-states not compatible with previous version.

PretextView 0.2.5 devel release 0

02 Dec 14:56
0.2.5-dev-0
74db296
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Pre-release

0.2.5 development release version 0. Shouldn't be considered production ready.

New features:

  • More scaffold painting options.
  • Meta data tags to map sequences.
  • Scaffold lookup menu.

Improvements:

  • More accurate position info on tooltip.

Note: Save-states not compatible with previous version.

PretextView 0.2.4

18 Nov 16:52
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Bug fix (from 0.2.3) -> Program would crash displaying any embedded graphs at the end of a map.

PretextView 0.2.3

01 Nov 10:58
0.2.3
2359d43
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Bug fix -> Scaffold painting small sequences at edges of map.

New feature -> In AGP output, added the option 'Format Singletons', which preserves singleton orientations in AGP output. This is non-standard AGP format, so should be used with caution.

PretextView 0.2.2

23 Jun 16:19
0.2.2
44eb2a2
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Bug fix, program would sometimes get stuck in an infinite loop loading waypoint data from save-states

PretextView 0.2.1

10 Jun 08:47
0.2.1
5bbb115
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Bug fix. Fixes memory overflow bug when opening maps with very high number of sequences.

PretextView 0.2.0

27 May 10:43
0.2.0
4cfdc71
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Full release of v0.2.0

PretextView 0.2.0 Development Preview

11 May 11:05
0.2.0-dev
bffa1b2
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Pre-release

This is a development preview, and as such should not be considered production ready.

New features:
Manual save and load states.
List of input sequences in UI, with the ability to jump to any piece.
Ability to rebuild an original input sequence (same menu as above)
Scaffold painting mode (‘s’ key) and AGP output option.

Note: no forward or backward compatibility with save-sates from previous versions.

Feedback is highly desired