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A collection of visual experiments in Unity using Shaderlab and VFX Graph

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shader-and-vfx-testbed

A playground for exploring new ideas for shaders and visual effects in Unity. This repository will be continually updated, as explorations are ongoing.

Areas Explored (with examples below)

  • Raymarching
  • Iridescence
  • Toon Shading
  • Vertex Displacement
  • Water w/ Depth Textures
  • Distortion w/ Opaque Textures
  • Using Depth Textures w/ Particles
  • Particle Collisions
  • Particle Strips
  • Mesh-Based Particles
  • & More...

Shaders

Raymarching

Iridescence

Toon Shading

Vertex Displacement

Water w/ Depth Textures

Distortion w/ Opaque Textures

VFX

Using Depth Textures w/ Particles

Particle Collisions

Particle Strips

Mesh Based Particles

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A collection of visual experiments in Unity using Shaderlab and VFX Graph

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