A playground for exploring new ideas for shaders and visual effects in Unity. This repository will be continually updated, as explorations are ongoing.
- Raymarching
- Iridescence
- Toon Shading
- Vertex Displacement
- Water w/ Depth Textures
- Distortion w/ Opaque Textures
- Using Depth Textures w/ Particles
- Particle Collisions
- Particle Strips
- Mesh-Based Particles
- & More...