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Fixed an issue where unable to create new C++ classes for the built E…
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…ngine.
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ryanjon2040 committed Jan 22, 2020
1 parent e5da5d6 commit f84186e
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Unreal Binary Builder/MainWindow.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ namespace Unreal_Binary_Builder
/// </summary>
public partial class MainWindow : Window
{
private static readonly string PRODUCT_VERSION = "2.5";
private static readonly string PRODUCT_VERSION = "2.5.1";

private static readonly string AUTOMATION_TOOL_NAME = "AutomationToolLauncher";
private static readonly string DEFAULT_BUILD_XML_FILE = "Engine/Build/InstalledEngineBuild.xml";
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2 changes: 1 addition & 1 deletion Unreal Binary Builder/PostBuildSettings.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -166,7 +166,7 @@ await Task.Run(() =>
bSkipFile = true;
}

if (bIncludeTemplates.IsChecked == false && CurrentFilePath.Contains(@"\source\") == false && CurrentFilePath.Contains(@"\templates\"))
if (bIncludeTemplates.IsChecked == false && CurrentFilePath.Contains(@"\source\") == false && CurrentFilePath.Contains(@"\content\editor") == false && CurrentFilePath.Contains(@"\templates\"))
{
bSkipFile = true;
}
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