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Add starlark-rust #1856

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Dec 11, 2024
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -1760,6 +1760,7 @@ See also [Are we game yet?](https://arewegameyet.rs)
* [3body-lang](https://github.com/rustq/3body-lang) - The Three Body Language
* [clarkmcc/cel-rust](https://github.com/clarkmcc/cel-rust) [[cel-interpreter](https://crates.io/crates/cel-interpreter)] - Common expression language parser and interpreter
* [duckscript](https://crates.io/crates/duckscript) - [Simple, extendable and embeddable scripting language.](https://github.com/sagiegurari/duckscript) [![build badge](https://github.com/sagiegurari/duckscript/workflows/CI/badge.svg?branch=master)](https://github.com/sagiegurari/duckscript/actions)
* [facebook/starlark-rust](https://github.com/facebook/starlark-rust) - A small, deterministic, thread-safe language with Python syntax
* [fleabitdev/gamelisp](https://github.com/fleabitdev/glsp) - A Lisp-like scripting language for game development
* [gluon-lang/gluon](https://github.com/gluon-lang/gluon) - A small, statically-typed, functional programming language
* [kcl](https://github.com/kcl-lang/kcl) - A constraint-based record & functional language mainly used in configuration and policy scenarios.
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