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Popularity filtering #1141
Popularity filtering #1141
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I think automatisation is vital to reduce the maintainer's burden. Your attempt seems like a good start. After only a cursory browsing, some random thoughts:
Thank you for keeping this alive. |
In a way, the removals are easier because we've already got a well-defined line on them (and low-quality removals are less of a problem) and even if that line is controversial, it's fairly clear, which is good from a "maintainer time" perspective.
Agreed. There was definitely some low-quality ones there, but also two projects with 40+ stars who got removed. Obviously there's always going to be projects who just miss whatever bar we put in, but in this particular case it's worth adding in some lowered thresholds for some areas. I'd say that overall this shouldn't be done for most things, and if an area gets up the numbers then the bar should be reset back, but I'll do this for games and see if there's any other notable areas with multiple "almost good enough" items.
I'm not sure about this one. So, firstly if they get re-added and still fail, then they should get rapidly closed, so I'm less concerned about that. I'm also wondering where to sensibly park them? The option I can think of is some sort of extra file in the repo, and that almost seems mean-spirited ("here's a list of projects that aren't good enough" kinda thing). If you've got some other idea that aids discovery I'd love to hear it.
Worth looking into, but more of a "fix/unify display of items" issue (which I might get to eventually)
I like this list, and I'm hoping that adding in things like this will reduce the maintenance burden and so reduce the odds of me burning out again. Maybe we can even get some new maintainers eventually :) |
In the absence of other feedback, I'm going to merge this on Monday 16th (i.e two days time) and start closing out PRs after that that fail the criteria. |
In line with some of the stuff I'd talked about in #981, and with the explicit objective of making it easier to maintain this list going forwards, I've implemented here a popularity filter for the list. The first time it sees an entry, it tries to get github stars and cargo downloads for that entry. If they exceed some documented thresholds (50 and 2000 respectively) it stores that so we never have to check that project for those numbers again (as they almost never go down, or at least not much).
I've removed all the projects that didn't achieve this threshold (and added a few cargo links to help some that should have been allowed). There's also a
POPULARITY_OVERRIDES
list at the top of the main.rs that can be used to add those projects that are that popular but the current detection mechanisms don't pick up.If merged, this would result in us being able to reject probably about half of the current PRs as they are below those thresholds, and probably once people fix the other ones, allow us to fairly rapidly decide if a project should be added, which should massively speed up future PR review.
@kud1ing @luciusmagn Thoughts?