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Add Sponsors section, update hours
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rswinkle committed May 6, 2024
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Expand Up @@ -49,8 +49,9 @@ and energy on API design since I'd just be implementing an existing good API (th
and potentially others. Also, at the time Mesa3D was still years away from full 3.x support, not that I'm really competing, and the fact that there
was no finished implementation was a little motivating. I made a lot of progress that year and had a few bursts here and there since, but once I got it
mostly working, I was less motivated and when I did work on it I spent my time on creating new demos/examples and tweaking or fixing minor things. I
could have released an MVP back in 2014 at the earliest but late 2016 would have been the best compromise. Anyway, after somewhere over 2000
hours spread out over 10 years, it is as you see it today. Software is never finished, and I'll be the first to admit PortableGL could use more polish.
could have released an MVP back in 2014 at the earliest but late 2016 would have been the best compromise. Anyway, after several thousand
hours spread out over more than 10 years, it is as you see it today. Software is never finished, and I'll be the first to admit PortableGL could use
more polish.

Why
===
Expand Down Expand Up @@ -259,6 +260,14 @@ Bindings/Ports
[pgl](https://github.com/TotallyGamerJet/pgl) is a Go port using [CXGO](https://github.com/gotranspile/cxgo), and hand
translating the individual examples/demos.

Sponsors
========
You can help support PortableGL development by becoming a Github Sponsor or via one of the other methods shown/linked to
in the Sponsor popup.

Past
[Aeronix](https://www.aeronix.com/) Sep-Oct 2023


Similar/Related Projects
========================
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