Functional, stateless JavaScript finite state machines and statecharts.
In short, statecharts are a formalism for modeling stateful, reactive systems. This is useful for declaratively describing the behavior of your application, from the individual components to the overall application logic.
Read 📽 the slides (🎥 video) or check out these resources for learning about the importance of finite state machines and statecharts in user interfaces:
- Statecharts - A Visual Formalism for Complex Systems by David Harel
- The World of Statecharts by Erik Mogensen
- Pure UI by Guillermo Rauch
- Pure UI Control by Adam Solove
npm install xstate --save
import { Machine } from 'xstate';
import { Machine } from 'xstate';
const lightMachine = Machine({
key: 'light',
initial: 'green',
states: {
green: {
on: {
TIMER: 'yellow',
}
},
yellow: {
on: {
TIMER: 'red',
}
},
red: {
on: {
TIMER: 'green',
}
}
}
});
const currentState = 'green';
const nextState = lightMachine
.transition(currentState, 'TIMER')
.value;
// => 'yellow'
import { Machine } from 'xstate';
const pedestrianStates = {
initial: 'walk',
states: {
walk: {
on: {
PED_TIMER: 'wait'
}
},
wait: {
on: {
PED_TIMER: 'stop'
}
},
stop: {}
}
};
const lightMachine = Machine({
key: 'light',
initial: 'green',
states: {
green: {
on: {
TIMER: 'yellow'
}
},
yellow: {
on: {
TIMER: 'red'
}
},
red: {
on: {
TIMER: 'green'
},
...pedestrianStates
}
}
});
const currentState = 'yellow';
const nextState = lightMachine
.transition(currentState, 'TIMER')
.value;
// => {
// red: 'walk'
// }
lightMachine
.transition('red.walk', 'PED_TIMER')
.value;
// => {
// red: 'wait'
// }
Object notation for hierarchical states:
// ...
const waitState = lightMachine
.transition({ red: 'walk' }, 'PED_TIMER')
.value;
// => { red: 'wait' }
lightMachine
.transition(waitState, 'PED_TIMER')
.value;
// => { red: 'stop' }
lightMachine
.transition({ red: 'stop' }, 'TIMER')
.value;
// => 'green'
const wordMachine = Machine({
parallel: true,
states: {
bold: {
initial: 'off',
states: {
on: {
on: { TOGGLE_BOLD: 'off' }
},
off: {
on: { TOGGLE_BOLD: 'on' }
}
}
},
underline: {
initial: 'off',
states: {
on: {
on: { TOGGLE_UNDERLINE: 'off' }
},
off: {
on: { TOGGLE_UNDERLINE: 'on' }
}
}
},
italics: {
initial: 'off',
states: {
on: {
on: { TOGGLE_ITALICS: 'off' }
},
off: {
on: { TOGGLE_ITALICS: 'on' }
}
}
},
list: {
initial: 'none',
states: {
none: {
on: { BULLETS: 'bullets', NUMBERS: 'numbers' }
},
bullets: {
on: { NONE: 'none', NUMBERS: 'numbers' }
},
numbers: {
on: { BULLETS: 'bullets', NONE: 'none' }
}
}
}
}
});
const boldState = wordMachine
.transition('bold.off', 'TOGGLE_BOLD')
.value;
// {
// bold: 'on',
// italics: 'off',
// underline: 'off',
// list: 'none'
// }
const nextState = wordMachine
.transition({
bold: 'off',
italics: 'off',
underline: 'on',
list: 'bullets'
}, 'TOGGLE_ITALICS')
.value;
// {
// bold: 'off',
// italics: 'on',
// underline: 'on',
// list: 'bullets'
// }
To provide full flexibility, history states are more arbitrarily defined than the original statechart specification. To go to a history state, use the special key $history
.
const paymentMachine = Machine({
initial: 'method',
states: {
method: {
initial: 'cash',
states: {
cash: { on: { SWITCH_CHECK: 'check' } },
check: { on: { SWITCH_CASH: 'cash' } }
},
on: { NEXT: 'review' }
},
review: {
on: { PREVIOUS: 'method.$history' }
}
}
});
const checkState = paymentMachine
.transition('method.cash', 'SWITCH_CHECK');
// => State {
// value: { method: 'check' },
// history: State { ... }
// }
const reviewState = paymentMachine
.transition(checkState, 'NEXT');
// => State {
// value: 'review',
// history: State { ... }
// }
const previousState = paymentMachine
.transition(reviewState, 'PREVIOUS')
.value;
// => { method: 'check' }