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UI fixes
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rjcncpt committed Oct 26, 2023
1 parent f3a8ef3 commit 8391e79
Showing 1 changed file with 6 additions and 6 deletions.
12 changes: 6 additions & 6 deletions global.ini
Original file line number Diff line number Diff line change
Expand Up @@ -6706,7 +6706,7 @@ Dlg_SC_bb_bb_factory_ORIG_weapons_missile_lock_succeeds_0300=Raketensperre errei
Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_depleted_0420=Raketen erschöpft.
Dlg_SC_bb_bb_factory_ORIG_weapons_missiles_low_0410=Raketen nachladen.
Dlg_SC_bb_bb_factory_ORIG_weapons_target_destroyed_0340=Feind eliminiert
Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Feindes Ziel
Dlg_SC_bb_bb_factory_RSI_confirmed_enemy_target_0110=Feindliches Ziel
Dlg_SC_bb_bb_factory_RSI_critical_hit_0500=Kritischer Treffer:
Dlg_SC_bb_bb_factory_RSI_scanners_being_scanned_0210=Wir werden gescannt
Dlg_SC_bb_bb_factory_RSI_scanners_scanning_0200=Standby, Scannen
Expand Down Expand Up @@ -30568,7 +30568,7 @@ PU_GENSECR2_M_CB_Combat_EngageEnemy_UpdateKnownPosition_EnemyRight_High_IG_003_E
PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_001_TheyGotA=Sie haben einen Schweren!
PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_002_EyesOnHeavy=Augen bei starkem Kontakt!
PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericHeavy_High_IG_003_WatchOutThey=Vorsicht, sie haben einen Schweren!
PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=Feindes Schiff im Anflug!
PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_001_EnemyShipInbound=Feindliches Schiff im Anflug!
PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_002_GotAHostile=Habe ein feindliches Schiff!
PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericShip_High_IG_003_HostileShip=Feindliches Schiff!
PU_GENSECR2_M_CB_Combat_EngageEnemy_WeaponType_GenericVehicle_High_IG_001_HostileVehicleSighted=Feindliches Fahrzeug gesichtet!
Expand Down Expand Up @@ -66682,7 +66682,7 @@ ui_controlhint_separatorPlaceholder_upto=-
ui_controlhint_ships_atc_request_docking=Andocken anfordern
ui_controlhint_ships_atc_request_landing=Landung anfordern
ui_controlhint_ships_bombs_canceltImpactPoint=Bombenziel entfernen
ui_controlhint_ships_bombs_cycle_fwd=Bombenzyklus (Vorwärts)
ui_controlhint_ships_bombs_cycle_fwd=Bomben durchschalten (Vorwärts)
ui_controlhint_ships_bombs_drop=Bombe abwerfen
ui_controlhint_ships_bombs_hud_range=HUD-Reichweite +/-
ui_controlhint_ships_bombs_setImpactPoint=Bombenziel (Toggle)
Expand All @@ -66703,9 +66703,9 @@ ui_controlhint_ships_landing_autoland=Autoland
ui_controlhint_ships_landing_mode_toggle=Fahrwerk (Toggle)
ui_controlhint_ships_locktarget_attacker_inview=Zielangreifer (im Blickfeld)
ui_controlhint_ships_locktarget_cycle_attackers_fwd=Zielangreifer (Zyklus)
ui_controlhint_ships_locktarget_cycle_hostiles_fwd=Feindes Ziel (Zyklus)
ui_controlhint_ships_locktarget_cycle_hostiles_fwd=Feindliches Ziel (Zyklus)
ui_controlhint_ships_locktarget_cycle_inview=Ziel (im Sichtfeld)
ui_controlhint_ships_locktarget_hostile_inview=Feindes Ziel (im Sichtfeld)
ui_controlhint_ships_locktarget_hostile_inview=Feindliches Ziel (im Sichtfeld)
ui_controlhint_ships_mining_change_laser_type_extract=Lasertyp (Extrakt)
ui_controlhint_ships_mining_change_laser_type_fracture=Lasertyp (Fraktur)
ui_controlhint_ships_mining_consumable=Mining-Modul
Expand All @@ -66714,7 +66714,7 @@ ui_controlhint_ships_mining_mode_toggle=Mining-Modus (Toggle)
ui_controlhint_ships_mining_power_range=Laserkraft
ui_controlhint_ships_missileMode_armedMissiles_increase=Mehr Raketen bewaffnen
ui_controlhint_ships_missileMode_armedMissiles_increase_decrease=Raketen bewaffnen +/-
ui_controlhint_ships_missileMode_armedMissiles_reset=Bewaffnungszähler zurücksetzen
ui_controlhint_ships_missileMode_armedMissiles_reset=Raketenanzahl zurücksetzen
ui_controlhint_ships_missileMode_cycle_fwd=Raketenzyklus (Vorwärts)
ui_controlhint_ships_missileMode_launch=Rakete starten
ui_controlhint_ships_missileMode_toggle=Raketenmodus (Toggle)
Expand Down

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