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Add CVar: mp_max_alive_name_changes #236

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@In-line In-line commented Dec 12, 2017

Resolve #38

@WPMGPRoSToTeMa
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Will you add a cooldown cvar?

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In-line commented Dec 13, 2017

@WPMGPRoSToTeMa Do we really need a cooldown cvar? I guess solution with limiting nickname changes per spawn is more verbose (we have #Name_change_at_respawn which will be printed when limit is reached).

@In-line In-line changed the title [WIP] Nickname change limit (fix #38) Nickname change limit (fix #38) Dec 13, 2017
@s1lentq s1lentq force-pushed the master branch 3 times, most recently from 6342fc2 to 62cb200 Compare June 7, 2019 19:30
@s1lentq s1lentq force-pushed the master branch 2 times, most recently from 3dee6bb to 5bbba22 Compare April 2, 2020 11:28
@s1lentq s1lentq force-pushed the master branch 3 times, most recently from 6ae3127 to 5bbba22 Compare April 22, 2020 10:40
@GiovaniFerraroTrivelli
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BUMP. This is a great addition to stop some annoying cheaters.

@RauliTop
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RauliTop commented Jun 17, 2021

Please, what are you waiting to merge this?
Also add an option to the cvar to block name change inside server. For example: -2

@StevenKal
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I suggest to add the new member "m_iNickChangesBeforeSpawn" in the CCSPlayer's listing, after "m_bGameForcingRespawn", just to avoid breaking offsets after "m_flLastCommandTime" (m_iLastAccount, etc. + following CBot & CCSBot ones).

@SergeyShorokhov SergeyShorokhov changed the title Nickname change limit (fix #38) Nickname change limit Sep 1, 2021
@SergeyShorokhov SergeyShorokhov changed the title Nickname change limit Add CVar: mp_max_alive_name_changes Sep 1, 2021
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Add name change cooldown and cvar for it
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