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576e967
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@s1lentq :
The following GitHub default compiler issue:
Post job cleanup. /usr/bin/docker exec b721af1365ccd151c94d44dad748b9b2e3301e83fcc6af9eb629f277de38fe3b sh -c "cat /etc/*release | grep ^ID" /__e/node20/bin/node: /lib/x86_64-linux-gnu/libc.so.6: version
GLIBC_2.28' not found (required by /__e/node20/bin/node)`Which started happenned, like 15 days, ago (we can see it there), I constated by wanting to properly replicate your compiler changes (from commit here and later) to my own ReGameDLL_CS of my servers (I run Debian 12 on it), an instant server crash when I am detonating my satchels (or laser mines) grenades from a personal plugin, which, should not happen & did not before... Server crash with no "Engine error" (GoldSrc error).
I am a massive noob with compilers & their options but I am guessing the changes from ICC to Clang or possibility some options might lead to such issues, and other people might got a similar & anormal crash due to such, if running third-party plugins.
No one reported it yet because people barely download & use the compiled versions in "Actions", but this might.
Will it be possible to fork it & put back a ICC compilable project for Linux? As Before? Thanks in advance.
Or if you know a quick solution to fix the quoted compiler error (GLIBC_2.28...) by keeping ICC for Linux, I will be glad to try it & report you if this fix my serious issue.
576e967
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@s1lentq: The addition of this line below in workflows/build.yml:
env: ACTIONS_ALLOW_USE_UNSECURE_NODE_VERSION: true
Was enough to fix my serious issue, I may suggest to undo all your previous compiler changes (from this point) to just "this one above". Because the crash I got with new changes was anormal & other people might got same issues with third-party plugins...