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Source and published form of Substance for generating uvnoise1. #51
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- shaders moved to AssetBundle - source shaders fixed to compile (they've been broken for a while) - shaders are now optimized per-platform Added "LocalSetup.csproj" - edit manually to set your KSP install directory.
…ements Conflicts: .gitignore
Ported to KSP 1.2. |
Remove old refs.
…mal and emissive lighting. Add simple test scene for fiddling with shaders. Avoid another weird crash from Shadows.
I reviewed the Shadow code but didn't see anything problematic except the DestroyImmediately with no immediate return, but that wouldn't have caused the crash. |
fixed cloud shadows displaying over transparent objects
Doesn't fix anything.
Use [] notation for console colorization.
Avoid spurious log messages. Use better AssetBundle loader, only need one bundle.
…cus. Give meaningful names to objects; might allow Kopernicus to better avoid problems too. Add icon (in Space Center and Tracking Station) to improve discoverability.
Should also fix other transparent objects. Third-party mods with similar problems with semi-transparent materials should ensure such objects are not on one of the shadowed layers, which are: Default = 0 Water = 4 Kerbals = 16 Parts = 19 In particular, transparent lighting effects should be on layer: TransparentFX = 1 It is however perfectly fine for "solid" transparent objects such as glass to be shadowed; just be aware that the entire geometry gets shadow applied, not just the opaque areas.
Version file (for CKAN).
Add "arc" to put clouds on only part of sphere. Update for Unity 2017.1. - minor code changes - asset bundle rebuild
…sue #10). Fix UVnoise becoming glitchy after a few years of game time.
Properly scale the clouds in modified main menus
Cull zero-alpha volumetric particles
fix zero-alpha particle vertex culling on opengl
Fix version file URL property and version max
Recompile for 1.7.3.
…lEnhancements # Conflicts: # ContentEVE/GameData/EnvironmentalVisualEnhancements/EnvironmentalVisualEnhancements.version
(Also rebuilt shader asset bundle for release)
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These are in case someone wants to tweak the substance themselves. The .sbs file requires Substance Designer, but the .sbsar file can be loaded into Unity and tweaked.