-
-
Notifications
You must be signed in to change notification settings - Fork 2.4k
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Upload new game: Dr. Turtle & Mr. Gamera
- Loading branch information
Showing
23 changed files
with
2,300 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,126 @@ | ||
/******************************************************************************************* | ||
* | ||
* raylib game - Dr. Turtle & Mr. Gamera | ||
* | ||
* Welcome to raylib! | ||
* | ||
* To test examples, just press F6 and execute raylib_compile_execute script | ||
* Note that compiled executable is placed in the same folder as .c file | ||
* | ||
* You can find all basic examples on C:\raylib\raylib\examples folder or | ||
* raylib official webpage: www.raylib.com | ||
* | ||
* Enjoy using raylib. :) | ||
* | ||
* This game has been created using raylib 1.1 (www.raylib.com) | ||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | ||
* | ||
* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) | ||
* | ||
********************************************************************************************/ | ||
|
||
#include "raylib.h" | ||
|
||
#define MAX_ENEMIES 10 | ||
|
||
typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen; | ||
|
||
int main() | ||
{ | ||
// Initialization | ||
//-------------------------------------------------------------------------------------- | ||
const int screenWidth = 1280; | ||
const int screenHeight = 720; | ||
|
||
// Init window | ||
InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA"); | ||
|
||
// Define current screen | ||
GameScreen currentScreen = TITLE; | ||
|
||
SetTargetFPS(60); // Setup game frames per second | ||
//-------------------------------------------------------------------------------------- | ||
|
||
// Main game loop | ||
while (!WindowShouldClose()) // Detect window close button or ESC key | ||
{ | ||
// Update | ||
//---------------------------------------------------------------------------------- | ||
|
||
// Game screens management | ||
switch (currentScreen) | ||
{ | ||
case TITLE: | ||
{ | ||
// Press enter to change to gameplay screen | ||
if (IsKeyPressed(KEY_ENTER)) | ||
{ | ||
currentScreen = GAMEPLAY; | ||
} | ||
|
||
} break; | ||
case GAMEPLAY: | ||
{ | ||
// Press enter to change to ending screen | ||
if (IsKeyPressed(KEY_ENTER)) | ||
{ | ||
currentScreen = ENDING; | ||
} | ||
|
||
} break; | ||
case ENDING: | ||
{ | ||
// Press enter to change to title screen | ||
if (IsKeyPressed(KEY_ENTER)) | ||
{ | ||
currentScreen = TITLE; | ||
} | ||
|
||
} break; | ||
default: break; | ||
} | ||
//---------------------------------------------------------------------------------- | ||
|
||
// Draw | ||
//---------------------------------------------------------------------------------- | ||
BeginDrawing(); | ||
|
||
ClearBackground(RAYWHITE); | ||
|
||
switch (currentScreen) | ||
{ | ||
case TITLE: | ||
{ | ||
// Draw title screen | ||
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); | ||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | ||
|
||
} break; | ||
case GAMEPLAY: | ||
{ | ||
// Draw gameplay screen | ||
DrawRectangle(0, 0, screenWidth, screenHeight, RED); | ||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | ||
|
||
} break; | ||
case ENDING: | ||
{ | ||
// Draw ending screen | ||
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); | ||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | ||
|
||
} break; | ||
default: break; | ||
} | ||
|
||
EndDrawing(); | ||
//---------------------------------------------------------------------------------- | ||
} | ||
|
||
// De-Initialization | ||
//-------------------------------------------------------------------------------------- | ||
CloseWindow(); // Close window and OpenGL context | ||
//-------------------------------------------------------------------------------------- | ||
|
||
return 0; | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,163 @@ | ||
/******************************************************************************************* | ||
* | ||
* raylib game - Dr. Turtle & Mr. Gamera | ||
* | ||
* Welcome to raylib! | ||
* | ||
* To test examples, just press F6 and execute raylib_compile_execute script | ||
* Note that compiled executable is placed in the same folder as .c file | ||
* | ||
* You can find all basic examples on C:\raylib\raylib\examples folder or | ||
* raylib official webpage: www.raylib.com | ||
* | ||
* Enjoy using raylib. :) | ||
* | ||
* This game has been created using raylib 1.1 (www.raylib.com) | ||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | ||
* | ||
* Copyright (c) 2014 Ramon Santamaria (Ray San - [email protected]) | ||
* | ||
********************************************************************************************/ | ||
|
||
#include "raylib.h" | ||
|
||
#define MAX_ENEMIES 10 | ||
|
||
typedef enum { TITLE, GAMEPLAY, ENDING } GameScreen; | ||
|
||
int main() | ||
{ | ||
// Initialization | ||
//-------------------------------------------------------------------------------------- | ||
const int screenWidth = 1280; | ||
const int screenHeight = 720; | ||
|
||
// Init window | ||
InitWindow(screenWidth, screenHeight, "Dr. Turtle & Mr. GAMERA"); | ||
|
||
// Load game resources: textures | ||
Texture2D sky = LoadTexture("resources/sky.png"); | ||
Texture2D mountains = LoadTexture("resources/mountains.png"); | ||
Texture2D sea = LoadTexture("resources/sea.png"); | ||
|
||
// Define scrolling variables | ||
int backScrolling = 0; | ||
int seaScrolling = 0; | ||
|
||
// Define current screen | ||
GameScreen currentScreen = TITLE; | ||
|
||
SetTargetFPS(60); // Setup game frames per second | ||
//-------------------------------------------------------------------------------------- | ||
|
||
// Main game loop | ||
while (!WindowShouldClose()) // Detect window close button or ESC key | ||
{ | ||
// Update | ||
//---------------------------------------------------------------------------------- | ||
|
||
// Game screens management | ||
switch (currentScreen) | ||
{ | ||
case TITLE: | ||
{ | ||
// Sea scrolling | ||
seaScrolling -= 2; | ||
if (seaScrolling <= -screenWidth) seaScrolling = 0; | ||
|
||
// Press enter to change to gameplay screen | ||
if (IsKeyPressed(KEY_ENTER)) | ||
{ | ||
currentScreen = GAMEPLAY; | ||
} | ||
|
||
} break; | ||
case GAMEPLAY: | ||
{ | ||
// Background scrolling logic | ||
backScrolling--; | ||
if (backScrolling <= -screenWidth) backScrolling = 0; | ||
|
||
// Sea scrolling logic | ||
seaScrolling -= 8; | ||
if (seaScrolling <= -screenWidth) seaScrolling = 0; | ||
|
||
// Press enter to change to ending screen | ||
if (IsKeyPressed(KEY_ENTER)) | ||
{ | ||
currentScreen = ENDING; | ||
} | ||
|
||
} break; | ||
case ENDING: | ||
{ | ||
// Press enter to change to title screen | ||
if (IsKeyPressed(KEY_ENTER)) | ||
{ | ||
currentScreen = TITLE; | ||
} | ||
|
||
} break; | ||
default: break; | ||
} | ||
//---------------------------------------------------------------------------------- | ||
|
||
// Draw | ||
//---------------------------------------------------------------------------------- | ||
BeginDrawing(); | ||
|
||
ClearBackground(RAYWHITE); | ||
|
||
// Draw background (common to all screens) | ||
DrawTexture(sky, 0, 0, WHITE); | ||
|
||
DrawTexture(mountains, backScrolling, 0, WHITE); | ||
DrawTexture(mountains, screenWidth + backScrolling, 0, WHITE); | ||
|
||
DrawTexture(sea, seaScrolling, 0, BLUE); | ||
DrawTexture(sea, screenWidth + seaScrolling, 0, BLUE); | ||
|
||
switch (currentScreen) | ||
{ | ||
case TITLE: | ||
{ | ||
// Draw title screen | ||
DrawText("PRESS ENTER", 450, 420, 40, BLACK); | ||
|
||
} break; | ||
case GAMEPLAY: | ||
{ | ||
// Draw gameplay screen | ||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | ||
|
||
} break; | ||
case ENDING: | ||
{ | ||
// Draw ending screen | ||
|
||
// Draw a transparent black rectangle that covers all screen | ||
DrawRectangle(0, 0, screenWidth, screenHeight, Fade(BLACK, 0.4f)); | ||
|
||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | ||
|
||
} break; | ||
default: break; | ||
} | ||
|
||
EndDrawing(); | ||
//---------------------------------------------------------------------------------- | ||
} | ||
|
||
// De-Initialization | ||
//-------------------------------------------------------------------------------------- | ||
|
||
// Unload textures | ||
UnloadTexture(sky); | ||
UnloadTexture(mountains); | ||
UnloadTexture(sea); | ||
|
||
CloseWindow(); // Close window and OpenGL context | ||
//-------------------------------------------------------------------------------------- | ||
|
||
return 0; | ||
} |
Oops, something went wrong.