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Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

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Sorted Gaussian Rasterization

Used as the rasterization engine for the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering". If you can make use of it in your own research, please be so kind to cite us.

BibTeX

@article{radl2024stopthepop,
  author    = {Radl, Lukas and Steiner, Michael and Parger, Mathias and Weinrauch, Alexander and Kerbl, Bernhard and Steinberger, Markus},
  title     = {{StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering}},
  journal   = {ACM Transactions on Graphics},
  number    = {4},
  volume    = {43},
  articleno = {64},
  year      = {2024},
}

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Original reference implementation of the CUDA rasterizer from the paper "StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering"

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