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Add files via upload
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quuuut authored Aug 4, 2022
1 parent c5a9d0a commit 2aec90b
Showing 1 changed file with 64 additions and 0 deletions.
64 changes: 64 additions & 0 deletions game.py
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import pygame,random,os
pygame.init()
bg = (0,0,0)
enemy_x = random.randint(0, 640 - 50)
enemy_y = random.randint(0, 480 - 50)
points = 0

player_y = 50
player_x = 50
pygame.display.set_caption("some random aim trainer")
screen = pygame.display.set_mode((640,480))
while True:
screen.fill((0,0,0))

player = pygame.draw.rect(screen,(0,0,0),(player_x, player_y, 50,50))
enemy = pygame.draw.rect(screen,(255, 0, 0),(enemy_x, enemy_y , 50,50))

pygame.display.update()
events = pygame.event.get()
for key in events:
if key.type==pygame.QUIT:
exit()
keys = pygame.key.get_pressed()
mousemoved = pygame.mouse.get_focused()
if mousemoved:
mouse_pos = pygame.mouse.get_pos()
player_x = mouse_pos[0] - 25
player_y = mouse_pos[1] - 25

if key.type == pygame.KEYDOWN:
if key.key == pygame.K_LEFT or key.key == pygame.K_a:
player_x -= 1

if key.key == pygame.K_RIGHT or key.key == pygame.K_d:
player_x += 1

if key.key == pygame.K_UP or key.key == pygame.K_w:
player_y -= 1

if key.key == pygame.K_DOWN or key.key == pygame.K_s:
player_y += 1

def alert():
print("crash: wall")
# if player_y > 431:
# player_y = player_y - 1
# alert()
# if player_x < 0:
# player_x = player_x + 1
# alert()
# if player_y < 0:
# player_y = player_y + 1
# alert()
# if player_x > 589:
# player_x = player_x - 1
# alert()
if player.collidepoint(enemy.center):
points+=1
# kill the enemy
enemy_x = random.randint(0, 640 - 50)
enemy_y = random.randint(0, 480 - 50)
pygame.display.update()
os.system('cls')
print(f"Points: {points}")

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