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Mention patched winit dependency.
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n3vu0r committed Dec 5, 2023
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5 changes: 4 additions & 1 deletion README.md
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Expand Up @@ -67,7 +67,8 @@ away from the screen’s center (e.g., the rotation accelerates towards the edge
## Additional Features

* Time-free multi-touch gesture recognition for orbit, scale, slide, and focus (i.e., slide to
cursor/finger position) operations.
cursor/finger position) operations. **NOTE:** Requires [patched `winit`] dependency to
account for the viewport's position offset until pull request [#10702] is merged.
* Smoothing of movement implemented as fps-agnostic exponential easy-out.
* Gimbal lock-free using quaternion instead of Euler angles.
* Gliding clamp (experimental): The movement of a camera can be restricted to user-defined
Expand All @@ -94,6 +95,8 @@ away from the screen’s center (e.g., the rotation accelerates towards the edge
to inspect is known and hence the near clip plane can safely be placed just in front of it.
* `f64`-ready for large worlds (e.g., solar system scale) whenever Bevy is, see issue [#1680].

[patched `winit`]: https://github.com/qu1x/bevy_trackball/blob/main/.cargo/config.toml
[#10702]: https://github.com/bevyengine/bevy/pull/10702
[#1680]: https://github.com/bevyengine/bevy/issues/1680

See the [release history](RELEASES.md) to keep track of the development.
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5 changes: 4 additions & 1 deletion src/lib.rs
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Expand Up @@ -47,7 +47,8 @@
//! # Additional Features
//!
//! * Time-free multi-touch gesture recognition for orbit, scale, slide, and focus (i.e., slide to
//! cursor/finger position) operations.
//! cursor/finger position) operations. **NOTE:** Requires [patched `winit`] dependency to
//! account for the viewport's position offset until pull request [#10702] is merged.
//! * Smoothing of movement implemented as fps-agnostic exponential easy-out.
//! * Gimbal lock-free using quaternion instead of Euler angles.
//! * Gliding clamp (experimental): The movement of a camera can be restricted to user-defined
Expand All @@ -74,6 +75,8 @@
//! to inspect is known and hence the near clip plane can safely be placed just in front of it.
//! * `f64`-ready for large worlds (e.g., solar system scale) whenever Bevy is, see issue [#1680].
//!
//! [patched `winit`]: https://github.com/qu1x/bevy_trackball/blob/main/.cargo/config.toml
//! [#10702]: https://github.com/bevyengine/bevy/pull/10702
//! [#1680]: https://github.com/bevyengine/bevy/issues/1680
//!
//! # Input Mappings
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