Homepage: https://ezquake.com
Community discord: http://discord.quake.world
This is the right place to start playing QuakeWorld® — the fastest first person shooter action game ever.
Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay.
- Modern graphics
- QuakeTV support
- Rich menus
- Multiview support
- Tons of features to serve latest pro-gaming needs
- Built in server browser & MP3 player control
- Recorded games browser
- Customization of all possible graphics elements of the game including Heads Up Display
- All sorts of scripting possibilities
- Windows, Linux, MacOSX and FreeBSD platforms supported (SDL2).
Our client comes only with bare minimum of game media. If you want to experience ezQuake with modern graphics and other additional media including custom configurations, maps, textures and more, try using the nQuake-installer.
Need help with using ezQuake? Try #dev-corner on discord
Or (less populated these days) visit us on IRC at QuakeNet, channel #ezQuake: webchat or IRC.
Sometimes help from other users of ezQuake might be more useful to you so you can also try visiting the quakeworld.nu Client Talk-forums.
If you have found a bug, please report it here
To play Quakeworld you need the files pak0.pak and pak1.pak from the original Quake-game.
If you have an existing Quake-installation simply extract the ezQuake executable into your Quake-directory.
A typical error message when installing ezQuake into a pre-existing directory is about glide2x.dll missing. To get rid of this error, remove the file opengl32.dll from your Quake directory.
If you have a version of nQuake already installed you can upgrade ezQuake by extracting the new executable into the nQuake-directory.
If you want to make a clean installation of ezQuake you can do this by following these steps:
- Create a new directory
- Extract the ezQuake-executable into this directory
- Create a subdirectory called id1
- Copy pak0.pak and pak1.pak into this subdirectory
The project contain a VS solution.
Clone the ezQuake source code:
git clone --recurse-submodules https://github.com/ezQuake/ezquake-source.git ezquake
Load the solution into VS, and compile your preferred target.
You can use the new Ubuntu Bash feature in Windows 10 to compile ezQuake for Windows.
To enable Bash for Windows, press the Start
button and type Turn Windows f
and select Turn Windows features on or off
. Scroll down to Windows Subsystem for Linux (Beta)
and enable it.
Now press WINDOWS+I, go to Update & security
and then to the For developers
tab. Enable Developer mode
.
Now press the Start
button again and enter bash
. Click it and install Bash.
Enter the following command to install all required prerequisites to build ezQuake:
sudo apt-get install -y git mingw-w64 build-essential libspeexdsp-dev dos2unix pkg-config
Now clone the ezQuake source code:
git clone --recurse-submodules https://github.com/ezQuake/ezquake-source.git ezquake
Make sure line endings are not CRLF:
dos2unix *.sh
Now build the ezQuake executable:
EZ_CONFIG_FILE=.config_windows make
Copy the compiled binary to your Quake folder, the binary is called ezquake.exe
.
Initialize/update git submodules:
git submodule update --init --recursive --remote
Make sure you have mingw32 toolchain installed. On Arch Linux it's mingw-w64
(select complete group).
Build an executable using the following command:
EZ_CONFIG_FILE=.config_windows make
You can add -jN
as a parameter to make
to build in parallell. Use number of cpu cores plus 1 (e.g. -j5
if you have a quad core processor).
These instructions were tested on Ubuntu
Make sure you have the dependencies installed:
(You may skip installing dependencies if you are going to use the build-linux.sh script included in the repository, this will take care of installing packages for you.)
- For Ubuntu 16.10+
sudo apt install git build-essential libsdl2-dev libjansson-dev libexpat-dev libcurl4-openssl-dev libpng-dev libjpeg-dev libsndfile-dev libspeex-dev libspeexdsp-dev libxxf86vm-dev
- For openSUSE Tumbleweed
sudo zypper install -t pattern devel_C_C++
sudo zypper install git pcre-devel Mesa-libGL-devel SDL2-devel libjansson-devel libexpat-devel libcurl-devel libpng16-devel libpng16-compat-devel libjpeg8-devel libjpeg-turbo libsndfile-devel speex-devel speexdsp-devel libXxf86vm-devel
- For Fedora
sudo dnf group install 'C Development Tools and Libraries'
sudo dnf install git pcre-devel mesa-libEGL-devel SDL2-devel jansson-devel expat-devel libcurl-devel libpng-devel libjpeg-turbo-devel libsndfile-devel speex-devel speexdsp-devel libXxf86vm-devel
Clone the git repository:
git clone --recurse-submodules https://github.com/ezQuake/ezquake-source.git
Switch to ezquake-source
path:
cd ~/ezquake-source/
Initialize/update git submodules:
git submodule update --init --recursive --remote
Run the compilation (replace 5 with the number of cpu cores you have +1):
make -j5
You can add -jN
as a parameter to make
to build in parallell. Use number of cpu cores plus 1 (e.g. -j5
if you have a quad core processor).
Copy the compiled binary to your Quake folder, on 64bit linux the binary will be called ezquake-linux-x86_64
.
These instructions were tested on Mac OS X 10.10.
Get Homebrew
Run exactly as it says on the front page:
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
Make sure you run the brew doctor
as instructed before doing anything else.
Then run:
brew install sdl2 sdl2_net sdl2_image sdl2_gfx sdl2_mixer pcre jansson pkg-config speex speexdsp libsndfile
When it's done, just run make
and it should compile without errors.
Call from main ezquake-source directory, e.g. you probably do something like this:
make
sh misc/install/create_osx_bundle.sh
Current directory should have an ezQuake.app
folder which is the app.
There will also be an ezquake.zip
which basically just zips up the .app.
Nightly builds for Windows can be found here