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Name the unnamed hram variables and one wram label #438
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Original file line number | Diff line number | Diff line change |
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@@ -80,7 +80,7 @@ DetectCollisionBetweenSprites: | |
and $f0 | ||
or c | ||
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ldh [hFF90], a ; store Y coordinate adjusted for direction of movement | ||
ldh [hSpriteCollisionsTempYStore], a ; store Y coordinate adjusted for direction of movement | ||
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ld a, [hli] ; a = [i#SPRITESTATEDATA1_XSTEPVECTOR] (-1, 0, or 1) | ||
call SetSpriteCollisionValues | ||
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@@ -93,7 +93,7 @@ DetectCollisionBetweenSprites: | |
and $f0 | ||
or c | ||
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ldh [hFF91], a ; store X coordinate adjusted for direction of movement | ||
ldh [hSpriteCollisionsTempXStore], a ; store X coordinate adjusted for direction of movement | ||
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ld a, l | ||
add 7 | ||
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@@ -103,15 +103,15 @@ DetectCollisionBetweenSprites: | |
ld [hld], a ; zero [i#SPRITESTATEDATA1_0D] XXX what's this for? | ||
ld [hld], a ; zero [i#SPRITESTATEDATA1_COLLISIONDATA] | ||
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ldh a, [hFF91] | ||
ldh a, [hSpriteCollisionsTempXStore] | ||
ld [hld], a ; [i#SPRITESTATEDATA1_XADJUSTED] | ||
ldh a, [hFF90] | ||
ldh a, [hSpriteCollisionsTempYStore] | ||
ld [hl], a ; [i#SPRITESTATEDATA1_YADJUSTED] | ||
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xor a ; zero the loop counter | ||
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.loop | ||
ldh [hFF8F], a ; store loop counter | ||
ldh [hSpriteCollisionsLoopCounter], a ; store loop counter | ||
swap a | ||
ld e, a | ||
ldh a, [hCurrentSpriteOffset] | ||
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@@ -155,7 +155,7 @@ DetectCollisionBetweenSprites: | |
cpl | ||
inc a | ||
.noCarry1 | ||
ldh [hFF90], a ; store the distance between the two sprites' adjusted Y values | ||
ldh [hSpriteCollisionsTempYStore], a ; store the distance between the two sprites' adjusted Y values | ||
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; Use the carry flag set by the above subtraction to determine which sprite's | ||
; Y coordinate is larger. This information is used later to set | ||
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@@ -177,11 +177,11 @@ DetectCollisionBetweenSprites: | |
ld b, 9 | ||
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.next1 | ||
ldh a, [hFF90] ; a = distance between adjusted Y coordinates | ||
ldh a, [hSpriteCollisionsTempYStore] ; a = distance between adjusted Y coordinates | ||
sub b | ||
ldh [hFF92], a ; store distance adjusted using sprite i's direction | ||
ldh [hSpriteCollisionsAdjustedDistance], a ; store distance adjusted using sprite i's direction | ||
ld a, b | ||
ldh [hFF90], a ; store 7 or 9 depending on sprite i's delta Y | ||
ldh [hSpriteCollisionsTempYStore], a ; store 7 or 9 depending on sprite i's delta Y | ||
jr c, .checkXDistance | ||
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; If sprite j's delta Y is 0, then b = 7, else b = 9. | ||
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@@ -194,7 +194,7 @@ DetectCollisionBetweenSprites: | |
ld b, 9 | ||
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.next2 | ||
ldh a, [hFF92] ; a = distance adjusted using sprite i's direction | ||
ldh a, [hSpriteCollisionsAdjustedDistance] ; a = distance adjusted using sprite i's direction | ||
sub b ; adjust distance using sprite j's direction | ||
jr z, .checkXDistance | ||
jr nc, .next ; go to next sprite if distance is still positive after both adjustments | ||
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@@ -226,7 +226,7 @@ DetectCollisionBetweenSprites: | |
cpl | ||
inc a | ||
.noCarry2 | ||
ldh [hFF91], a ; store the distance between the two sprites' adjusted X values | ||
ldh [hSpriteCollisionsTempXStore], a ; store the distance between the two sprites' adjusted X values | ||
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; Use the carry flag set by the above subtraction to determine which sprite's | ||
; X coordinate is larger. This information is used later to set | ||
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@@ -248,11 +248,11 @@ DetectCollisionBetweenSprites: | |
ld b, 9 | ||
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.next3 | ||
ldh a, [hFF91] ; a = distance between adjusted X coordinates | ||
ldh a, [hSpriteCollisionsTempXStore] ; a = distance between adjusted X coordinates | ||
sub b | ||
ldh [hFF92], a ; store distance adjusted using sprite i's direction | ||
ldh [hSpriteCollisionsAdjustedDistance], a ; store distance adjusted using sprite i's direction | ||
ld a, b | ||
ldh [hFF91], a ; store 7 or 9 depending on sprite i's delta X | ||
ldh [hSpriteCollisionsTempXStore], a ; store 7 or 9 depending on sprite i's delta X | ||
jr c, .collision | ||
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; If sprite j's delta X is 0, then b = 7, else b = 9. | ||
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@@ -265,15 +265,15 @@ DetectCollisionBetweenSprites: | |
ld b, 9 | ||
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.next4 | ||
ldh a, [hFF92] ; a = distance adjusted using sprite i's direction | ||
ldh a, [hSpriteCollisionsAdjustedDistance] ; a = distance adjusted using sprite i's direction | ||
sub b ; adjust distance using sprite j's direction | ||
jr z, .collision | ||
jr nc, .next ; go to next sprite if distance is still positive after both adjustments | ||
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.collision | ||
ldh a, [hFF91] ; a = 7 or 9 depending on sprite i's delta X | ||
ldh a, [hSpriteCollisionsTempXStore] ; a = 7 or 9 depending on sprite i's delta X | ||
ld b, a | ||
ldh a, [hFF90] ; a = 7 or 9 depending on sprite i's delta Y | ||
ldh a, [hSpriteCollisionsTempYStore] ; a = 7 or 9 depending on sprite i's delta Y | ||
inc l | ||
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; If delta X isn't 0 and delta Y is 0, then b = %0011, else b = %1100. | ||
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@@ -296,7 +296,7 @@ DetectCollisionBetweenSprites: | |
; to indicate which sprite the collision occurred with | ||
inc l | ||
inc l | ||
ldh a, [hFF8F] ; a = loop counter | ||
ldh a, [hSpriteCollisionsLoopCounter] ; a = loop counter | ||
ld de, SpriteCollisionBitTable | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. The data for
(The |
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add a | ||
add e | ||
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@@ -313,7 +313,7 @@ DetectCollisionBetweenSprites: | |
ld [hl], a | ||
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.next | ||
ldh a, [hFF8F] ; a = loop counter | ||
ldh a, [hSpriteCollisionsLoopCounter] ; a = loop counter | ||
inc a | ||
cp $10 | ||
jp nz, .loop | ||
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Original file line number | Diff line number | Diff line change | ||||
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@@ -85,10 +85,10 @@ hSpriteScreenX:: db | |||||
hSpriteScreenY:: db | ||||||
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NEXTU | ||||||
hFF8F:: db | ||||||
hFF90:: db | ||||||
hFF91:: db | ||||||
hFF92:: db | ||||||
hSpriteCollisionsLoopCounter:: db | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is used as a 0-15 offset into
Suggested change
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hSpriteCollisionsTempYStore:: db | ||||||
hSpriteCollisionsTempXStore:: db | ||||||
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hSpriteCollisionsAdjustedDistance:: db | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This is used for both the Y and X distance, so:
Suggested change
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ENDU | ||||||
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hTilePlayerStandingOn:: db | ||||||
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@@ -330,8 +330,7 @@ hGymTrashCanRandNumMask:: | |||||
db | ||||||
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NEXTU | ||||||
hFFDB:: db | ||||||
hFFDC:: db | ||||||
hWasBookShelfTextFound:: db ; set to 0 if found, $FF if not found when attempting to interact with a hidden object | ||||||
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ENDU | ||||||
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ds 1 | ||||||
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Delete comments when labels make them obsolete.
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these y coord and x coord stores are used for 2 purposes
so I figured these comments would help distinguish, since
wSpriteCollisionsTempYCoordOrDistanceBetweenSpriteAdjustedYValue
would be a bit much...hence why I named it
hSpriteCollisionsTempYStore
initially, due to multiple purposes, all being dealing with Y or X valuesThere was a problem hiding this comment.
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Maybe I should make them into two?
hSpriteCollisionsTempYCoord::
hSpriteCollisionsDistanceBetweenAdjustedYValues:: db
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I posted some more label suggestions after reading the file more carefully. Thanks for your patience with all the feedback.