Custom playlist music order was ignored. Queue music by filter and collection. #22314
10668 passed, 7 failed and 74 skipped
❌ TestResults-Windows-MultiThreaded.trx
10749 tests were completed in 3140s with 10668 passed, 7 failed and 74 skipped.
Test suite | Passed | Failed | Skipped | Time |
---|---|---|---|---|
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation | 88✅ | 4❌ | 178s | |
osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations | 9✅ | 3❌ | 42s |
❌ osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation
✅ TestAttemptPlayBeatmapMissingFails
✅ TestAttemptPlayBeatmapMissingFails
✅ TestAttemptPlayBeatmapWrongHashFails
✅ TestAttemptPlayBeatmapWrongHashFails
✅ TestBeatmapListingLinkSearchOnInitialOpen
✅ TestBeatmapListingLinkSearchOnInitialOpen
✅ TestBeatmapOptionsInput
✅ TestBeatmapOptionsInput
✅ TestConfirmationRequiredToDiscardPlaylist(False)
✅ TestConfirmationRequiredToDiscardPlaylist(False)
✅ TestConfirmationRequiredToDiscardPlaylist(True)
✅ TestConfirmationRequiredToDiscardPlaylist(True)
✅ TestConstructor
✅ TestConstructor
✅ TestDeleteAllScoresAfterPlaying
✅ TestDeleteAllScoresAfterPlaying
✅ TestDeleteScoreAfterPlaying
✅ TestDeleteScoreAfterPlaying
✅ TestEnterGameplayWhileFilteringToNoSelection
✅ TestEnterGameplayWhileFilteringToNoSelection
✅ TestExitGameFromSongSelect
✅ TestExitGameFromSongSelect
✅ TestExitImmediatelyAfterCompletion
✅ TestExitImmediatelyAfterCompletion
✅ TestExitMultiWithBackButton
✅ TestExitMultiWithBackButton
✅ TestExitMultiWithEscape
✅ TestExitMultiWithEscape
✅ TestExitSongSelectAndImmediatelyClickLogo
✅ TestExitSongSelectAndImmediatelyClickLogo
✅ TestExitSongSelectWithClick
✅ TestExitSongSelectWithClick
✅ TestExitSongSelectWithEscape
✅ TestExitSongSelectWithEscape
✅ TestExitWithHoldDisabled
✅ TestExitWithHoldDisabled
✅ TestExitWithOperationInProgress
✅ TestExitWithOperationInProgress
✅ TestFeaturedArtistDisclaimerDialog
✅ TestFeaturedArtistDisclaimerDialog
✅ TestForceExitWithOperationInProgress
✅ TestForceExitWithOperationInProgress
✅ TestMainOverlaysClosesNotificationOverlay
✅ TestMainOverlaysClosesNotificationOverlay
✅ TestMainOverlaysClosesSettingsOverlay
✅ TestMainOverlaysClosesSettingsOverlay
❌ TestMenuMakesMusic
"wait for track" timed out
❌ TestMenuMakesMusic
"wait for track" timed out
✅ TestModSelectInput
✅ TestModSelectInput
✅ TestModsResetOnEnteringMultiplayer
✅ TestModsResetOnEnteringMultiplayer
✅ TestOpenModSelectOverlayUsingAction
✅ TestOpenModSelectOverlayUsingAction
✅ TestOpenOptionsAndExitWithEscape
✅ TestOpenOptionsAndExitWithEscape
✅ TestOverlayClosing
✅ TestOverlayClosing
✅ TestPresentBeatmapAfterDeletion
✅ TestPresentBeatmapAfterDeletion
✅ TestPushMatchSubScreenAndPressBackButtonImmediately
✅ TestPushMatchSubScreenAndPressBackButtonImmediately
✅ TestPushSongSelectAndPressBackButtonImmediately
✅ TestPushSongSelectAndPressBackButtonImmediately
✅ TestQuickSkinEditorDoesntNukeSkin
✅ TestQuickSkinEditorDoesntNukeSkin
✅ TestRetryCountIncrements
✅ TestRetryCountIncrements
✅ TestRetryFromResults
✅ TestRetryFromResults
✅ TestRetryImmediatelyAfterCompletion
✅ TestRetryImmediatelyAfterCompletion
✅ TestSettingsViaHotkeyFromMainMenu
✅ TestSettingsViaHotkeyFromMainMenu
✅ TestShowMedalAtResults
✅ TestShowMedalAtResults
✅ TestSongContinuesAfterExitPlayer(False)
✅ TestSongContinuesAfterExitPlayer(False)
✅ TestSongContinuesAfterExitPlayer(True)
✅ TestSongContinuesAfterExitPlayer(True)
✅ TestSongSelectBackActionHandling
✅ TestSongSelectBackActionHandling
✅ TestSongSelectScrollHandling
✅ TestSongSelectScrollHandling
✅ TestToolbarHiddenByUser
✅ TestToolbarHiddenByUser
✅ TestTouchScreenDetectionAtSongSelect
✅ TestTouchScreenDetectionAtSongSelect
✅ TestTouchScreenDetectionInGame
✅ TestTouchScreenDetectionInGame
❌ TestWaitForNextTrackInMenu
"Track was restarted" timed out
❌ TestWaitForNextTrackInMenu
"Track was restarted" timed out
❌ osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations
✅ TestBestRulesetIsRecommended
❌ TestBestRulesetIsRecommended
"recommended beatmap displayed" timed out
✅ TestConstructor
✅ TestConstructor
✅ TestCorrectStarRatingIsUsed
❌ TestCorrectStarRatingIsUsed
"recommended beatmap displayed" timed out
✅ TestCurrentRulesetIsRecommended
✅ TestCurrentRulesetIsRecommended
✅ TestPresentedBeatmapIsRecommended
✅ TestPresentedBeatmapIsRecommended
✅ TestSecondBestRulesetIsRecommended
❌ TestSecondBestRulesetIsRecommended
"recommended beatmap displayed" timed out
Annotations
Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestMenuMakesMusic
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
"wait for track" timed out
Raw output
"wait for track" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestMenuMakesMusic
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
"wait for track" timed out
Raw output
"wait for track" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestWaitForNextTrackInMenu
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
"Track was restarted" timed out
Raw output
"Track was restarted" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.Navigation.TestSceneScreenNavigation ► TestWaitForNextTrackInMenu
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
"Track was restarted" timed out
Raw output
"Track was restarted" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations ► TestBestRulesetIsRecommended
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
"recommended beatmap displayed" timed out
Raw output
"recommended beatmap displayed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations ► TestCorrectStarRatingIsUsed
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
"recommended beatmap displayed" timed out
Raw output
"recommended beatmap displayed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)
Check failure on line 541 in osu.Game/Tests/Visual/OsuTestScene.cs
github-actions / Test Results (Windows, MultiThreaded)
osu.Game.Tests.Visual.SongSelect.TestSceneBeatmapRecommendations ► TestSecondBestRulesetIsRecommended
Failed test found in:
TestResults-Windows-MultiThreaded.trx
Error:
"recommended beatmap displayed" timed out
Raw output
"recommended beatmap displayed" timed out
at osu.Framework.Testing.Drawables.Steps.UntilStepButton.<>c__DisplayClass11_0.<.ctor>b__0()
at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
--- End of stack trace from previous location ---
at osu.Framework.Testing.TestSceneTestRunner.TestRunner.RunTestBlocking(TestScene test)
at osu.Game.Tests.Visual.OsuTestScene.OsuTestSceneTestRunner.RunTestBlocking(TestScene test) in D:\a\osu\osu\osu.Game\Tests\Visual\OsuTestScene.cs:line 541
at osu.Framework.Testing.TestScene.UseTestSceneRunnerAttribute.AfterTest(ITest test)
at NUnit.Framework.Internal.Commands.TestActionCommand.<>c__DisplayClass0_0.<.ctor>b__1(TestExecutionContext context)
at NUnit.Framework.Internal.Commands.BeforeAndAfterTestCommand.<>c__DisplayClass1_0.<Execute>b__1()
at NUnit.Framework.Internal.Commands.DelegatingTestCommand.RunTestMethodInThreadAbortSafeZone(TestExecutionContext context, Action action)