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Always use window position in UserInputManager #6440

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15 changes: 1 addition & 14 deletions osu.Framework/Input/UserInputManager.cs
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,6 @@
using System;
using System.Collections.Immutable;
using System.Drawing;
using osu.Framework.Configuration;
using osu.Framework.Extensions.EnumExtensions;
using osu.Framework.Input.Handlers;
using osu.Framework.Input.StateChanges;
Expand Down Expand Up @@ -85,19 +84,7 @@ public override void HandleInputStateChange(InputStateChangeEvent inputStateChan

private bool mouseOutsideAllDisplays(Vector2 mousePosition)
{
Point windowLocation;

switch (Host.Window.WindowMode.Value)
{
case WindowMode.Windowed:
windowLocation = Host.Window.Position;
break;

default:
windowLocation = Host.Window.CurrentDisplayBindable.Value.Bounds.Location;
break;
}

Point windowLocation = Host.Window.Position;
float scale = Host.Window.Scale;
mousePosition /= scale;

Expand Down
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