Since I have a lot of work now I have no more time for AB programming. During this time you (AB users) could help other users to solve thier problems reported in the Issues tab. I will also try to do my best.
AwesomeBump is a free and open source program written using Qt library designed to generate normal, height, specular or ambient occlusion, metallic, roughness textures from a single image. Additional features like material textures or grunge maps are available. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump or commercial tool: Crazy Bump.
Feel free to contact me if you find any bugs and problems: [email protected]
If you want to fix or improve something, please fork my repository and send me the pull-request with changes.
AB is using tinyobjloader for loading the OBJ files: https://github.com/syoyo/tinyobjloader
Cube maps textures were taken from Humus page link
Project Webpage: http://awesomebump.besaba.com/
Download binaries from here (.zip or .tar.gz files).
Steps are almost the same as for earlier versions. See the pdf for instructions.
- Video tutorial: https://www.youtube.com/watch?v=R-WgHserrS0
- In order to build AwesomeBump you will need to have qt-sdk installed: http://www.qt.io/download/
- Download the sourcecode of AB from github and unzip it. Run Qt then open a new project using the AwesomeBump.pro file (located in AB source code folder.).
- Setup the build path and run path (in project build settings panel) and compile the project (remember that your graphics card has to support at least openGL 4.0). Compilation step will take some time. Run the program. In case of problems see the
log.txt
file. - I hope you will like it :)
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Open terminal and unzip or untar downloaded source code.
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Enter to created folder
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Open linuxBuildScript.sh file and set the propper Qt5 path. Save and close.
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Run script with command: sh linuxBuildScript.sh
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If everything gone well AB should start after compilation process. See Bin/ folder. There should be an AwesomeBump file now.
You can now build AB to run all openGL instructions with 3.30 compatibility (note that tessellation will not work with 3.30). See PDF file and "Step 8" for more datails. Basically you just have to add CONFIG+=release_gl330
command in the qmake settings in order to build 3.30-supported version of AwesomeBump.
This program is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with this program. If not, see http://www.gnu.org/licenses/.