Multiplayer Souls-like made with UE4
Stuff to do:
- The targeted enemy player must have a different material (with a Rimlight maybe?)
- Weapon spawn system
- Weapons must fall on the ground
- Add a light to weapons when they are on the ground
- Add parry mechanic with the shield (some frames of invulnerability)
- You can parry only if you have a shield attached
- Check weapon-player collision only on server
- Each player needs a health meter on the Gamemode
- Add stamina meter and the gameplay implementation
- Add a HUD for the health and stamina meter
- Add animations for two-handed swords
- Find a way to add different types of animations based on the weapon in use without making a spaghetti monster
- Online matchmaking implementation
- Online matchmaking UI
Low priority:
- Weapon trail
- Fix backward-right walk animation while targeting
Add left, right and back roll(good but not great)
Bugs:
- Rolling while targeting is currently broken on server (not synced well)