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Finalized AnimatedParticle, and added 2 examples for it.
Split AnimatedParticle and PathParticle into their own modules, so you don't have to include them if you don't want to - if you do, include dist/modules/animated-particle.js and dist/modules/path-particle.js, respectively.
Redid how custom particle classes interact with extra emitter data and art - if you have one, see AnimatedParticle.parseArt() and PathParticle.parseData() for how it looks now.
The Emitter recognizes when it is using a PIXI.ParticleContainer and handles killing particles a little differently to play nicer with the ParticleContainer. Added an example to check how we are doing on pushing performance with ParticleContainer.
Converted the main arrays of particles to linked lists, which greatly improves performance, particularly when recycling particles.
If the art passed to Emitters includes strings instead of PIXI.Texture instances, the strings will be turned into Textures via Texture.fromImage().