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New method Phaser.Math.hypot() calculates the length of the hypotenuse spanning two given lengths
Added copyBitmapData function to Phaser.Bitmap
Added noPause logic to src/input/Pointer.js
Added timeStep parameter pass to state.pauseUpdate call at src/core/Game.js
Added tileOffset (Phaser.Point) property to Phaser.TilemapLayer. This allows offsetting layer positions in a way that plays well with the camera and Arcade physics. Also, the offsetx and offsety properties are now read from the layer properties of Tiled maps.
Updates
Changed Loader.loadImageTag behavior to exclude firefox from loading cached images (#2534)
Added yarn lock file
Added travis-ci build script
Fixed Phaser.Plugin.AStar Typescript definitions and phaser-ce module name to get grunt tsdocs to work again (#33)
Fixed Phaser.Plugin.AStar.DISTANCE_MANHATTAN according to documentation
Changed bower package name to phaser-ce
Emitter.explode() now launches all particles if the quantity argument is omitted (#7). You should pass quantity 0 if you want to launch no particles.
overlapR, overlapX, and overlapY are now reset to 0 when an Arcade Physics Body isn't colliding (#23)
Extened Phaser.Physics.P2.Body.loadPolygon() method by scale parameter, that allows the loaded polygon to have a different scale
Fixed documentation of Phaser.Video#createVideoFromBlob
Clarify documentation of Phaser.AnimationManager#updateIfVisible
Update Phaser.Text#setStyle to not mutate the passed style
Extended Phaser.Particles.Arcade.Emitter#makeParticles by parameter to pass custom parameters to particle class