This is the source code of a project I have been working on. A demo of the results can be viewed at : https://www.youtube.com/watch?v=d7MSwm2cpBY
This is a partial implementation of the technique presented by Epic Games in 2013 : https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
- Irradiance Map generation
- HDR & Gamma Correction
- Shaded using Importance Sampling