-
Notifications
You must be signed in to change notification settings - Fork 60
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Feature 7 bullets #125
Open
Divyansh2045
wants to merge
85
commits into
outscal:main
Choose a base branch
from
Divyansh2045:Feature-7-Bullets
base: main
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Feature 7 bullets #125
Conversation
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Added SFML to the space invaders project. Added bin files to x64 and sfml files in
Created a window with different parameters like width height, name. Tried limiting the frame limit and have some commented codes that I may require in the future
Blue screen is now visible when program is run
Tried and tested all kinds of shapes and then finally added a circle on the window screen
Added a magenta triangle, a green circle and a red square in the project
Sprite and text has been added onto the screen. A triangle and square is also ther on the screen which can be commented or deleted later.
Feature 1 - SFML setup & window creation
Added a player class with texture and a sprite. Added public and private acc modifiers and declared properties accordingly. Created functions within the class with cout statements.
Added code for player movement inside main and player sprite is now displayed on screen
some code tweak included player,texture and player.sprite in code in main. tweaked window.draw
made 2 new folders headers and source files. Included game service header file and game service cpp file source file. Added methods and functions in both files.
Used game service class to call specific functions
Feature 2 oqp
Feature 2 oqp
For some reason, movement and escape key is not working. will figure out soon
changed code just trying to make the player move
Feature3 playerService implemented and linked to service locator
created enemy MVC. successfully spawned first enemy onto screen
Enemy moves right down and left.
GameplayService is now set up and the game now has a BG
Feature 5 enemies, implemented updated enemy model
created element and bunker MVC
Barriers or Bunkers implemented
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
No description provided.