Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Converted LearnOpenGL FrameBuffers, ShadowMapping, and PBR Tutorials #92

Open
wants to merge 11 commits into
base: master
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension


Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
32 changes: 32 additions & 0 deletions Chapter4/4.1-Framebuffers/4-1-FrameBuffers.csproj
Original file line number Diff line number Diff line change
@@ -0,0 +1,32 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<RootNamespace>LearnOpenTK</RootNamespace>
<AssemblyName>LearnOpenTK</AssemblyName>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>

<ItemGroup>
<None Include="Shaders/**" CopyToOutputDirectory="PreserveNewest" />
</ItemGroup>

<ItemGroup>
<PackageReference Include="OpenTK" Version="4.8.2" />
</ItemGroup>

<ItemGroup>
<ProjectReference Include="..\..\Common\Common.csproj" />
</ItemGroup>

<ItemGroup>
<None Update="Resources\container.jpg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\container.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Update="Resources\metal.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup>
</Project>
25 changes: 25 additions & 0 deletions Chapter4/4.1-Framebuffers/OpenTK.dll.config
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
<configuration>
<dllmap os="linux" dll="opengl32.dll" target="libGL.so.1"/>
<dllmap os="linux" dll="glu32.dll" target="libGLU.so.1"/>
<dllmap os="linux" dll="openal32.dll" target="libopenal.so.1"/>
<dllmap os="linux" dll="alut.dll" target="libalut.so.0"/>
<dllmap os="linux" dll="opencl.dll" target="libOpenCL.so"/>
<dllmap os="linux" dll="libX11" target="libX11.so.6"/>
<dllmap os="linux" dll="libXi" target="libXi.so.6"/>
<dllmap os="linux" dll="SDL2.dll" target="libSDL2-2.0.so.0"/>
<dllmap os="osx" dll="opengl32.dll" target="/System/Library/Frameworks/OpenGL.framework/OpenGL"/>
<dllmap os="osx" dll="openal32.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="alut.dll" target="/System/Library/Frameworks/OpenAL.framework/OpenAL" />
<dllmap os="osx" dll="libGLES.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv1_CM.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="libGLESv2.dll" target="/System/Library/Frameworks/OpenGLES.framework/OpenGLES" />
<dllmap os="osx" dll="opencl.dll" target="/System/Library/Frameworks/OpenCL.framework/OpenCL"/>
<dllmap os="osx" dll="SDL2.dll" target="libSDL2.dylib"/>
<!-- XQuartz compatibility (X11 on Mac) -->
<dllmap os="osx" dll="libGL.so.1" target="/usr/X11/lib/libGL.dylib"/>
<dllmap os="osx" dll="libX11" target="/usr/X11/lib/libX11.dylib"/>
<dllmap os="osx" dll="libXcursor.so.1" target="/usr/X11/lib/libXcursor.dylib"/>
<dllmap os="osx" dll="libXi" target="/usr/X11/lib/libXi.dylib"/>
<dllmap os="osx" dll="libXinerama" target="/usr/X11/lib/libXinerama.dylib"/>
<dllmap os="osx" dll="libXrandr.so.2" target="/usr/X11/lib/libXrandr.dylib"/>
</configuration>
25 changes: 25 additions & 0 deletions Chapter4/4.1-Framebuffers/Program.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,25 @@
using OpenTK.Mathematics;
using OpenTK.Windowing.Common;
using OpenTK.Windowing.Desktop;

namespace LearnOpenTK
{
public static class Program
{
private static void Main()
{
var nativeWindowSettings = new NativeWindowSettings()
{
Size = new Vector2i(800, 600),
Title = "LearnOpenTK - Frame Buffers",
// This is needed to run on macos
Flags = ContextFlags.ForwardCompatible,
};

using (var window = new Window(GameWindowSettings.Default, nativeWindowSettings))
{
window.Run();
}
}
}
}
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
Binary file added Chapter4/4.1-Framebuffers/Resources/metal.png
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
11 changes: 11 additions & 0 deletions Chapter4/4.1-Framebuffers/Shaders/framebuffers.fs
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#version 330 core
out vec4 FragColor;

in vec2 TexCoords;

uniform sampler2D texture1;

void main()
{
FragColor = texture(texture1, TexCoords);
}
15 changes: 15 additions & 0 deletions Chapter4/4.1-Framebuffers/Shaders/framebuffers.vs
Original file line number Diff line number Diff line change
@@ -0,0 +1,15 @@
#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec2 aTexCoords;

out vec2 TexCoords;

uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;

void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos, 1.0) * model * view * projection;
}
12 changes: 12 additions & 0 deletions Chapter4/4.1-Framebuffers/Shaders/framebuffers_screen.fs
Original file line number Diff line number Diff line change
@@ -0,0 +1,12 @@
#version 330 core
out vec4 FragColor;

in vec2 TexCoords;

uniform sampler2D screenTexture;

void main()
{
vec3 col = texture(screenTexture, TexCoords).rgb;
FragColor = vec4(col, 1.0);
}
11 changes: 11 additions & 0 deletions Chapter4/4.1-Framebuffers/Shaders/framebuffers_screen.vs
Original file line number Diff line number Diff line change
@@ -0,0 +1,11 @@
#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;

out vec2 TexCoords;

void main()
{
TexCoords = aTexCoords;
gl_Position = vec4(aPos.x, aPos.y, 0.0, 1.0);
}
Loading