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feat(material): add material package #537
base: refactor/develop
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feat(material): add material package #537
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WalkthroughThe recent updates introduce a comprehensive setup for TinyEngine's materials package, including new configuration schemas for various components, a build script for material assets, and updates to the package configuration. The changes enhance the framework's ability to validate, build, and serve component libraries, facilitating a more modular and customizable development experience. Changes
Sequence Diagram(s) (Beta)sequenceDiagram
participant Developer
participant CLI
participant BuildScript
participant Server
Developer->>CLI: Run build command
CLI->>BuildScript: Initialize build
BuildScript->>BuildScript: Validate components
BuildScript->>BuildScript: Generate component bundles
BuildScript->>BuildScript: Build components from JSON files
BuildScript->>Server: Serve material assets
Server->>Developer: Material assets ready
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Actionable comments posted: 4
Review details
Configuration used: CodeRabbit UI
Review profile: CHILL
Files selected for processing (8)
- packages/materials/README.md (1 hunks)
- packages/materials/buildMaterials.mjs (1 hunks)
- packages/materials/package.json (1 hunks)
- packages/materials/src/ElementPlus/ElButton.json (1 hunks)
- packages/materials/src/ElementPlus/ElInput.json (1 hunks)
- packages/materials/src/TinyVue/TinyButton.json (1 hunks)
- packages/materials/src/TinyVue/TinyInput.json (1 hunks)
- packages/materials/src/html/Input.json (1 hunks)
Files skipped from review due to trivial changes (5)
- packages/materials/package.json
- packages/materials/src/ElementPlus/ElButton.json
- packages/materials/src/TinyVue/TinyButton.json
- packages/materials/src/TinyVue/TinyInput.json
- packages/materials/src/html/Input.json
Additional context used
Markdownlint
packages/materials/README.md
12-12: null (MD032, blanks-around-lists)
Lists should be surrounded by blank lines
33-33: null (MD034, no-bare-urls)
Bare URL used
Additional comments not posted (4)
packages/materials/buildMaterials.mjs (3)
24-42
: Ensure all required fields are checked invalidateComponent
.This function correctly checks for missing required fields and logs appropriate errors. Good use of array operations for validation.
118-154
: Ensure error handling inbuildComponents
is robust.Good use of try-catch for error handling. Consider adding more specific error messages or handling different types of exceptions if applicable.
156-190
: Review the implementation of theserve
function.The function sets up a watcher and a static server correctly. Good use of asynchronous programming and logging.
packages/materials/src/ElementPlus/ElInput.json (1)
1-292
: Review the schema definition forElInput
.The JSON schema is well-structured and includes comprehensive details about the component, its properties, events, and slots. Good use of nested structures and data types.
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function start() { | ||
const commandsMap = { | ||
serve: serve, | ||
build: build, | ||
'build:split': buildSplit | ||
} | ||
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const command = process.argv.slice(2) | ||
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if (!commandsMap[command]) { | ||
logger.error(`[@opentiny/tiny-engine-materials] 不支持${command}命令`) | ||
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return | ||
} | ||
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commandsMap[command]() | ||
} |
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Tip
Codebase Verification
The start
function in packages/materials/buildMaterials.mjs
does include a basic validation check to ensure the command is in the commandsMap
. However, it only checks if the command exists in the map and does not handle other potential issues such as invalid command formats or additional arguments.
- Location in codebase:
packages/materials/buildMaterials.mjs
(lines 202-219)
To improve the validation, consider adding more comprehensive checks, such as verifying the format of the command and handling unexpected additional arguments.
Analysis chain
Validate command input in start
function.
Ensure that the command validation is comprehensive and covers all expected scenarios.
Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Description: Verify command validation in the start function.
# Test: Search for command validation logic. Expect: Comprehensive validation logic.
rg --type javascript $'commandsMap[command]'
Length of output: 80
Script:
#!/bin/bash
# Description: Verify command validation in the start function.
# Test: Search for command validation logic. Expect: Comprehensive validation logic.
rg --type js $'commandsMap[command]'
Length of output: 37
Script:
#!/bin/bash
# Description: Locate the start function and review its implementation.
# Search for the start function definition in JavaScript files.
rg --type js 'function start'
Length of output: 31
Script:
#!/bin/bash
# Description: Locate the start function and review its implementation.
# Search for the start function definition in JavaScript and ES module files.
rg --type-add 'mjs:*.mjs' --type js --type mjs 'function start'
Length of output: 122
Script:
#!/bin/bash
# Description: Extract and display the start function implementation from buildMaterials.mjs.
# Extract the start function implementation.
rg --type-add 'mjs:*.mjs' --type mjs --context 10 'function start' packages/materials/buildMaterials.mjs
Length of output: 495
"test": "echo \"Error: no test specified\" && exit 1", | ||
"serve": "node buildMaterials.mjs serve", | ||
"build": "node buildMaterials.mjs build", | ||
"build:split": "node buildMaterials.mjs build:split" |
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外层也有两个物料的命令,看下是不是一起整合下
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全体迁移完成后再整合
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PR
PR Checklist
Please check if your PR fulfills the following requirements:
PR Type
What kind of change does this PR introduce?
Background and solution
What is the current behavior?
Issue Number: N/A
What is the new behavior?
Does this PR introduce a breaking change?
Other information
Summary by CodeRabbit
New Features
ElButton
,ElInput
,TinyButton
,TinyInput
,Input
) detailing properties, events, and slots.Chores
package.json
for@opentiny/tiny-engine-materials
with new scripts and dependencies.