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Electron Client SDK for OpenIM ๐Ÿ‘จโ€๐Ÿ’ป๐Ÿ’ฌ

Use this SDK to add instant messaging capabilities to your application. By connecting to a self-hosted OpenIM server, you can quickly integrate instant messaging capabilities into your app with just a few lines of code.

The underlying SDK core is implemented in OpenIM SDK Core. Using cgo, it is exported as C interfaces and provided as dynamic libraries such as DLL, SO, and DYLIB for use by other languages, implemented in OpenIM SDK Cpp.The electron interacts with the OpenIM SDK Cpp through JSON, using FFI (Foreign Function Interface) to communicate with the C interfaces, and the SDK exposes a re-encapsulated API for easy usage. For data storage, it utilizes the SQLite layer that is provided internally by the OpenIM SDK Core.

Documentation ๐Ÿ“š

Visit https://docs.openim.io/ for detailed documentation and guides.

For the SDK reference, see https://docs.openim.io/sdks/quickstart/electron.

Installation ๐Ÿ’ป

Adding Dependencies

npm install @openim/wasm-client-sdk @openim/electron-client-sdk --save

Obtaining Required Static Resources for WASM

Follow these steps to obtain the static resources required for WebAssembly (WASM):

  1. Locate the @openim/wasm-client-sdk subdirectory in the node_modules directory of your project. Copy all the files in the assets folder to your project's public resource directory.

    The files to be copied are:

    • openIM.wasm
    • sql-wasm.wasm
    • wasm_exec.js
  2. After copying the files, import the wasm_exec.js file in your index.html file using a <script> tag.

Possible Issues โ—

if you are using webpack4, you may flow this issue How to import @openim/wasm-client-sdk in webpack4.x.

Usage ๐Ÿš€

The following examples demonstrate how to use the SDK. TypeScript is used, providing complete type hints.

Importing the SDK

In main process

import OpenIMSDKMain from '@openim/electron-client-sdk';

...
new OpenIMSDKMain(libPath, mainWindow.webContents);
...

In preload script

import '@openim/electron-client-sdk/lib/preload';

In renderer process

import { getWithRenderProcess } from '@openim/electron-client-sdk/lib/render';

const { instance } = getWithRenderProcess();

export const IMSDK = instance;

Logging In and Listening for Connection Status

Note: You need to deploy OpenIM Server first, the default port of OpenIM Server is 10001, 10002.

import { CbEvents, LogLevel } from '@openim/wasm-client-sdk';
import type { WSEvent } from '@openim/wasm-client-sdk/lib/types/entity';

IMSDK.on(CbEvents.OnConnecting, handleConnecting);
IMSDK.on(CbEvents.OnConnectFailed, handleConnectFailed);
IMSDK.on(CbEvents.OnConnectSuccess, handleConnectSuccess);

// electron
await IMSDK.initSDK({
  platformID: 'your-platform-id',
  apiAddr: 'http://your-server-ip:10002',
  wsAddr: 'ws://your-server-ip:10001',
  dataDir: 'your-db-dir',
  logFilePath: 'your-log-file-path',
  logLevel: LogLevel.Debug,
  isLogStandardOutput: true,
});

await IMSDK.login({
  userID: 'your-user-id',
  token: 'your-token',
});

// web
await IMSDK.login({
  userID: 'your-user-id',
  token: 'your-token',
  platformID: 5,
  apiAddr: 'http://your-server-ip:10002',
  wsAddr: 'ws://your-server-ip:10001',
  logLevel: LogLevel.Debug,
});

function handleConnecting() {
  // Connecting...
}

function handleConnectFailed({ errCode, errMsg }: WSEvent) {
  // Connection failed โŒ
  console.log(errCode, errMsg);
}

function handleConnectSuccess() {
  // Connection successful โœ…
}

To log into the IM server, you need to create an account and obtain a user ID and token. Refer to the access token documentation for details.

Receiving and Sending Messages ๐Ÿ’ฌ

OpenIM makes it easy to send and receive messages. By default, there is no restriction on having a friend relationship to send messages (although you can configure other policies on the server). If you know the user ID of the recipient, you can conveniently send a message to them.

import { CbEvents } from '@openim/wasm-client-sdk';
import type {
  WSEvent,
  MessageItem,
} from '@openim/wasm-client-sdk/lib/types/entity';

// Listenfor new messages ๐Ÿ“ฉ
IMSDK.on(CbEvents.OnRecvNewMessages, handleNewMessages);

const message = (await IMSDK.createTextMessage('hello openim')).data;

IMSDK.sendMessage({
  recvID: 'recv user id',
  groupID: '',
  message,
})
  .then(() => {
    // Message sent successfully โœ‰๏ธ
  })
  .catch(err => {
    // Failed to send message โŒ
    console.log(err);
  });

function handleNewMessages({ data }: WSEvent<MessageItem[]>) {
  // New message list ๐Ÿ“จ
  console.log(data);
}

Examples ๐ŸŒŸ

You can find a demo web app that uses the SDK in the openim-pc-web-demo repository.

Community ๐Ÿ‘ฅ

Community Meetings ๐Ÿ“†

We want anyone to get involved in our community and contributing code, we offer gifts and rewards, and we welcome you to join us every Thursday night.

Our conference is in the OpenIM Slack ๐ŸŽฏ, then you can search the Open-IM-Server pipeline to join

We take notes of each biweekly meeting in GitHub discussions, Our historical meeting notes, as well as replays of the meetings are available at Google Docs ๐Ÿ“‘.

Who are using OpenIM ๐Ÿ‘€

Check out our user case studies page for a list of the project users. Don't hesitate to leave a ๐Ÿ“comment and share your use case.

License ๐Ÿ“„

OpenIM is licensed under the Apache 2.0 license. See LICENSE for the full license text.