Handling Complexity with Other Graphic APIs #1701
Closed
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
**I plan to extend capabilities beyond OpenGL to new potential graphic APIs like Vulkan, DirectX, or Metal. As the first step, I plan to make the backend more modular using macro definitions. To showcase the concept, I've applied these changes in my project using a forked version of Lime called: lib-lime-project. This allows my project beyond GL APIs and paves the way for new graphical interfaces.
For illustration, please look at the following screenshot, where I've applied macro definitions for Vulkan.
**