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This repository has been archived by the owner on Aug 27, 2024. It is now read-only.

Releases: nopjmp/Dionysus

Release v0.1.17

20 Apr 22:06
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  • drop async world tick
  • backport SPIGOT-5317: Create accessors for player absorption hearts
  • update snakeyaml + simple-yaml
  • fix spawner double-chests (without items)
  • Patch RNG reuse that could lead to coord exploit (Randar)

Release v0.1.16

25 Mar 20:51
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  • remove two patches around hoppers
  • fix missing code in lag compensated eating patch
  • Backport ArrowDMG fix
  • Add possible fix for TP exploit
  • override paper 1.12.2's download mechanism
  • Remove unused variable now....
  • Switch from ConcurrentQueue to synchronized list for plugin compat
  • Trim map after clear test...
  • Fix Patch
  • PlayerItemHeldEvent Add Slot
  • Clean up Dionysus Config
  • remove unnecessary lines
  • rename patch
  • Clean up linear region file patch
  • start on linear files
  • Update README.md
  • Prevent IndexOutOfBound in window packet
  • Add few helpful patches
  • Prevent recursive chunk loading for join chunks
  • Improve do not load chunks for light checks patch
  • Few improvements
  • Update java information
  • Set chunk coord int pair patch author to original author
  • Merge branch 'dev' of https://github.com/nopjmp/Dionysus into dev
  • Improve fire spread patch
  • Drop revert xray (#49)
  • Add Alternate Current redstone implementation (#48)
  • Further improve light queue and improve other methods as well
  • Temporarily drop map chunk load patch
  • Prevent vehicle move while awaiting teleport confirm
  • Tuinity Optimise ActivationRange#activateChunkEntities
  • Fixup stats system with new long change
  • Fix backwards compat with long change
  • Migrate stats to long and improve stats map performance
  • Migrate stats to long and improve stats map performance
  • Use fastutil for entity tracker
  • Add faster NBT compare options and improve guessSize patch
  • Use FastThreadLocalThread for netty IO threads (#43)
  • Prepare guessSize patch for future code for patches
  • Add crash comment to config
  • Fix a bug in disabling mojang server communication (#42)
  • Add very dirty async world tick patch
  • Fixup previous patch
  • Backport Purpur's Alternative Keepalive Handling (#41)
  • Add option to disable communication with mojang servers in offline mode (#40)
  • Tiny cleanup of donkey patch
  • Add option to disable duplicate log
  • Fix banner color changing
  • [ci skip] add nightly link
  • Improve position iterator performance
  • Port some other patches and improve performance (#39)
  • Improve NeonPaper chest patch
  • Improve fire spread checks
  • Add slime setSize patch
  • Improve guesssize method
  • Optimize passenger list with fastutil
  • Guava to caffeine
  • Add dependency on caffeine
  • Add a few extra patches
  • Remove not needed tab change for update dependencies
  • Fix-MC-161754
  • Remove CHM patch
  • Sort patches differently and delete comments from one patch
  • Backport newer config system
  • Add client sign limit
  • Add jitpack way earlier
  • Fix zstd dependency
  • Add annotations to dependency commit
  • Delete 0125-Dont-Tick-Dead-Players.patch
  • Port even more patches
  • Port few extra patches from FlamePaper, TacoSpigot and Reaper
  • Port first few patches from NeonPaper
  • Drop flare patch in API as well
  • Drop flare profiler
  • Paper Backport: Lag compensate eating
  • Update sentry and allow concurrent book meta access
  • Add a bit better handling for ZSTD config
  • Fixup bukkit API in cases where data would still be written to the internal object
  • Update Sentry and add pufferfish credits (#31)
  • Port patches from Airplane and Pufferfish (#25)

Release v0.1.15

18 Jun 19:42
42ce9ca
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Changes

  • Improve merge checks
  • Fix book meta speed for enchantments
  • Fix build
  • Add option to disable chunk loading past the world border
  • Disable JNDI lookups in the default log config
  • Improve performance of book meta pages

By only converting the pages when we need them, we save a lot of computing power for 99% of cases where pages are not needed and people just access the methods of ItemMeta.

  • Improve performance of patch in more cases
  • Fix small typos
  • Fix error

Release v0.1.14

12 Feb 21:01
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Fixed

  • Performance problem with the NBT size check

Release v0.1.13

05 Feb 18:17
4b12317
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Added

  • Add optimize armour stands from RemainingToast

Release v0.1.12

29 Jan 05:54
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Fixed

  • CVE-2021-44832 - Apache Log4j2 updated to 2.17.1 (only affects JDBC Appender users)
  • AntiBook Crash prevention caused issue with cloning books

Release v0.1.11

21 Dec 01:56
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Fixed

Removed

  • Trove4J - outdated library that is slower than fastutils

Release v0.1.10

15 Dec 23:50
43bb6bd
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Fixed

  • Typos
  • Don't count some map decorations
  • TileEntity config didn't completely work

Release v0.1.9

15 Dec 05:58
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Fixed

Release v0.1.8

12 Dec 21:19
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Fixed

  • Log4j exploit by updating to 2.15.0
  • O(N^2) Advancement Daya Player Interaction to be O(N)

Added

  • configurable chunk dupe