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A minimalist, powerful and asynchronous lazy loader for JavaScript files.

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Lazy JS

A minimalist, powerful and asynchronous lazy loader for JavaScript files. In order to use Lazy JS, no changes need to be made to the original scripts. If used correctly, however, Lazy JS could drastically speed up loading of external JavaScript files while not locking up the UI.

The minified size of the simple version is around 3Kb (1.5Kb gzipp'ed or Zopfli'ed), and with only a few extra bytes, Lazy JS may also scan the document for inline scripts' meta-data to load.

Lazy JS comes in two flavors for your consideration:

  1. Normal version:
    Lazy JS is defined and a single variable is exposed to global scope for use.
  2. Automatic version:
    In addition to the above, the automatic version has a routine that scans the DOM looking for <script> elements. Once found, these are checked for meta-data about which scripts to load.

How Lazy JS works

A well-behaved Web app should load external scripts on-demand and as-needed. This is especially true for mobile devices where resources are jealously kept to a minimum. Furthermore, any script that is loaded, although not actively running, is still taking up resources -- particularly memory and stack.

Due to these understandings, Lazy JS was built with the fundamental principle that an app may be divided into separate parts, each part relies on the one preceding it. While these parts rely on one another, one part (called chunk in Lazy JS) includes one or more, unrelated scripts that load asynchronously.

This technique allows you to divide the app's scripts into chunks (that load synchronously, one after the other) and each chunk into various scripts (that load asynchronously, in parallel). Each chunk has a unique identifier which is sent to the various configurable callbacks.

Documentation

Both versions introduce the variable LazyJS to global scope which is basically an Object. Configuration options are passed as an Array (to preserve order of appearance), each two items in the array correspond to a key and its associated value.

Recognized keys are one or more of the following:

  • prefix: String, defaults to 'lazy'
    The prefix is used by Lazy JS to formulate CSS class names to add to the main HTML element during loading of the scripts. For example, when loading a 'libs' chunk, Lazy JS adds a class name 'lazy-libs' to the HTML element. Once loading has finished successfully, the class name is replaced with 'lazy-libs-loaded'.

  • baseURI: String, defaults to ''
    Base URI is used by Lazy JS to build the final URL of all scripts. This is great for setting logical paths to scripts, and then setting this option to the base URI, which could change between environments (development, production, etc.)

  • canStart(): Callback (default handler returns true always)
    Before beginning to load any of the scripts, Lazy JS calls this function. If the function returns true, Lazy JS starts the loading process, but not before that. Lazy JS will continue to check this function (for 10 seconds) until it returns true. While loading is in progress, the class name 'lazy-loading' (prefix may change, of course) is added to main HTML element.

  • onProgress(chunkId, script, timeElapsed): Callback
    Each time a script is successfully loaded by Lazy JS, this function is called, along with its associated chunk ID, the script's URL and time it took to load it.

  • onChunk(chunkId, timeElapsed): Callback
    Each time a bunch of scripts belonging to the same chunk are successfully loaded by Lazy JS, this function is called, along with the chunk ID and the overall time required to load them.

  • onSuccess(): Callback
    When all chunks have been successfully loaded, this function is called. The function is called only once.

  • onError(chunkId, script): Callback
    When any script, in any chunk, fails to load, this function is called (only once). The associated chunk ID and the script's URL are passed as well. Once an error occurs in the loading process, Lazy JS cancels all pending operations.
    A special case: When Lazy JS doesn't get true for 10 seconds from canStart() handler, onError() handler is called with chunkId equal to '*'.

Any unrecognized key is considered a chunk ID, and its value may either be an Array of scripts, a String holding a list of scripts separated by spaces or a String holding one script entry.

Once instantiated, a Lazy JS object may call these methods to further tune its workings:

  • .canStart([handler])
    .onProgress([handler])
    .onChunk([handler])
    .onSuccess([handler])
    .onError([handler])
    A series of methods to set a new callback, or get the current one, for the appropriate event.

  • .add(chunkId, scripts)
    Add a new chunk of scripts identified by the unique ID chunkId. scripts may be passed as an Array of Strings, or a String holding scripts separated by a space, or a single String entry.

  • .load()
    Kick-start the loading sequence. load() will call canStart() handler for up to 10 seconds waiting for a true response. Once received, loading starts.

Examples

This is a simple example of using Lazy JS normal version:

<!DOCTYPE html>
<html>
  <head>
    ...
  </head>
  <body>
    ...
    <script type="text/javascript" src="/path/to/lazy.js"></script>
    <script type="text/javascript">
      // Use a closure to sandbox the logic.
      (function(LazyJS) {
        (new LazyJS([
          'prefix', 'myapp',

          'onError', function() {
          },

          // Chunk 'libs' includes 4 scripts, which load asynchronously (as an Array).
          'libs', ['json2.js', 'jquery.js', 'sass.js', 'md5.js'],

          // After 'libs' loads, chunk 'plugins' starts loading (as a String).
          'plugins', 'jquery-ui.js plugin.js another-plugin.js',

          // Finally, this chunk includes just one script to load (one entry).
          'app', 'launch.js'
        ])).load();
      })(LazyJS);
    </script>
  </body>
</html>

The same can done in just one line using Lazy JS automatic version:

<!DOCTYPE html>
<html>
  <head>
    ...
    <script type="text/javascript">
      function lazyCanStart() { return true; }
      function lazyOnProgress(chunkId, scriptUrl, timeElapsed) { ... }
      function lazyOnChunk(chunkId, timeElapsed) { ... }
      function lazyOnSuccess() { ... }
      function lazyOnError(chunkId, scriptUrl) { ... }
    </script>
  </head>
  <body>
    ...
  <script data-can-start="lazyCanStart"
          data-base-uri="//production.cdn.example.com/"
          data-on-progress="lazyOnProgress"
          data-on-chunk="lazyOnChunk"
          data-on-success="lazyOnSuccess"
          data-on-error="lazyOnError"
          data-prefix="myapp"
          data-libs="json2.js jquery.js sass.js md5.js"
          data-plugins="jquery-ui.js plugin.js another-plugin.js"
          data-app="launch.js"
          type="text/javascript" src="lazy-auto.js"></script>
  </body>
</html>

A note about "DOM Ready"

Lazy JS does not wait till DOM's ready; once its load() method is called, and canStart() returns true, loading initiates. Waiting for the DOM is left to your discretion.

I could have incorporated the necessary code to achieve this (my DOM Ready closure does just that), but I decided against it since Lazy JS may be included in various environments and apps.

In any case, I would recommend inserting any <script> elements just before the closing </body> element, for two main reasons:

  1. All HTML code would be fully loaded at that point;
  2. The UI will not lock up waiting for <script>'s to load and be parsed.

This will most likely ensure that your app doesn't even need to wait for a DOM ready event, and you may then kick-start Lazy JS's loading frenzy at once.

Terms of Use

MIT License

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A minimalist, powerful and asynchronous lazy loader for JavaScript files.

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