Run full cross-compilation of nlutils
first, followed by ARCH=armel TESTS=0
meta/cross_pkg.sh
in nlutils
. See crosscompile.sh
for more info.
TODO: Document cross-compilation better
Ongoing Development and Maintenance by the OpenKinect Community
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Original Code and Engineering: Hector Martin (marcan)
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Community Lead: Josh Blake (JoshB)
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Integration: Kyle Machulis (qDot)
libfreenect is the core library for accessing the Microsoft Kinect USB camera. Currently, the library supports access to:
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RGB and Depth Images
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Motors
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Accelerometer
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LED
Audio is currently being worked on.
Information about the OpenKinect project can be found at
For questions, support, and discussion, check out the google groups mailing list at
Or the IRC channel at
#openkinect on Freenode
We are also on twitter at
For the driver, you’ll need
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libusb-1.0 >= 1.0.9 (*nix and OS X)
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libusb-win32 (Windows)
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Cmake >= 2.6 (All platforms)
For the glview sample, you’ll need
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OpenGL
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glut
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pthreads (Either platform provided or pthread-win32 for windows)
For links to the software listed, see http://openkinect.org/wiki/Getting_Started#Dependencies
See the platform specifics section for other information specific to the platform you may be working on.
To use CMake:
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Make a directory somewhere. Like, say, 'build' in your repo directory.
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Go into that directory
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Type cmake ..
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Watch the magic happen
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After this, just run make and you’ll be fine.
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If you want to use an IDE or whatever, well, you’ll figure it out.
libusb is available through various package managers including homebrew and Macports. OpenGL and GLUT come as prebuilt frameworks.
Should "just work" if you have the following packages installed:
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libusb-1.0-dev
If you want to see the glview example:
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freeglut3-dev (or whatever freeglut dev package your distro has)
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libxmu-dev
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libxi-dev
udev rules are available in the platform/linux directory so that you are not required to run as root.
Windows support is now available in libfreenect. The inf files in the platform/windows directory can be used for installing the device, and the library will need libusb-win32 to compile.
The libfreenect project is covered under a dual Apache v2/GPL v2 license. The licensing criteria are listed below, as well as at the top of each source file in the repo.
This file is part of the OpenKinect Project. http://www.openkinect.org Copyright (c) 2010 individual OpenKinect contributors. See the CONTRIB file for details. This code is licensed to you under the terms of the Apache License, version 2.0, or, at your option, the terms of the GNU General Public License, version 2.0. See the APACHE20 and GPL2 files for the text of the licenses, or the following URLs: http://www.apache.org/licenses/LICENSE-2.0 http://www.gnu.org/licenses/gpl-2.0.txt If you redistribute this file in source form, modified or unmodified, you may: - Leave this header intact and distribute it under the same terms, accompanying it with the APACHE20 and GPL2 files, or - Delete the Apache 2.0 clause and accompany it with the GPL2 file, or - Delete the GPL v2 clause and accompany it with the APACHE20 file In all cases you must keep the copyright notice intact and include a copy of the CONTRIB file. Binary distributions must follow the binary distribution requirements of either License.