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Polygon examples #4
base: GLES2
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Conflicts: src/org/andengine/examples/BasePhysicsJointExample.java src/org/andengine/examples/BoundCameraExample.java src/org/andengine/examples/PhysicsCollisionFilteringExample.java src/org/andengine/examples/PhysicsExample.java src/org/andengine/examples/PhysicsFixedStepExample.java src/org/andengine/examples/PhysicsJumpExample.java src/org/andengine/examples/PhysicsMouseJointExample.java src/org/andengine/examples/PhysicsRemoveExample.java src/org/andengine/examples/SplitScreenExample.java
What libraries should I add to my project, in addition to AndEngine? When I use your code in a simple test application (technically just use PolygonExample.java), the package org.andengine.entity.primitive.* does not exist. Edit: I found the answer here: http://www.andengine.org/forums/gles2/polygon-primitive-t6217-20.html I tried to merge your changes on your version AndEngine (your latest commit is 1 year old) to the latest Andengine-AnchorCenter version. This is a very difficult task as the latest AE has changed quite a bit and it may not be easy to merge the code without breaking other things. |
Fix triangle physics body
Update PhysicsExample.java
Here you have the working examples I told you about. They use my Polygon implementations.
Let me know what you think.