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Improve size distribution when shrinking
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nicbarker committed Jan 8, 2025
1 parent fd45553 commit ffc3b13
Showing 1 changed file with 40 additions and 55 deletions.
95 changes: 40 additions & 55 deletions clay.h
Original file line number Diff line number Diff line change
Expand Up @@ -2103,65 +2103,50 @@ CLAY__TYPEDEF(Clay__SizeDistributionType, enum {
CLAY__SIZE_DISTRIBUTION_TYPE_GROW_CONTAINER,
});

float Clay__DistributeSizeAmongChildren(bool xAxis, float sizeToDistribute, Clay__int32_tArray resizableContainerBuffer, Clay__SizeDistributionType distributionType) {
Clay__int32_tArray remainingElements = Clay__openClipElementStack;
remainingElements.length = 0;

for (int32_t i = 0; i < resizableContainerBuffer.length; ++i) {
Clay__int32_tArray_Add(&remainingElements, Clay__int32_tArray_Get(&resizableContainerBuffer, i));
}

while (sizeToDistribute != 0 && remainingElements.length > 0) {
float dividedSize = sizeToDistribute / (float)remainingElements.length;
for (int32_t childOffset = 0; childOffset < remainingElements.length; childOffset++) {
Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, Clay__int32_tArray_Get(&remainingElements, childOffset));
Clay_SizingAxis childSizing = xAxis ? childElement->layoutConfig->sizing.width : childElement->layoutConfig->sizing.height;
float *childSize = xAxis ? &childElement->dimensions.width : &childElement->dimensions.height;
float childMinSize = xAxis ? childElement->minDimensions.width : childElement->minDimensions.height;
bool canDistribute = true;

if ((sizeToDistribute < 0 && *childSize == childSizing.size.minMax.min) || (sizeToDistribute > 0 && *childSize == childSizing.size.minMax.max)) {
canDistribute = false;
float Clay__DistributeSizeAmongChildren(bool xAxis, float totalSizeToDistribute, Clay__int32_tArray resizableContainerBuffer, Clay__SizeDistributionType distributionType) {
Clay__int32_tArray largestContainers = Clay__openClipElementStack;
largestContainers.length = 0;

while (totalSizeToDistribute > 0) {
float largestSize = 0;
float targetSize = 0;
for (uint32_t i = 0; i < resizableContainerBuffer.length; ++i) {
Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&Clay__layoutElements, Clay__int32_tArray_Get(&resizableContainerBuffer, i));
float childSize = xAxis ? childElement->dimensions.width : childElement->dimensions.height;
if (childSize == largestSize) {
Clay__int32_tArray_Add(&largestContainers, Clay__int32_tArray_Get(&resizableContainerBuffer, i));
} else if (childSize > largestSize) {
largestSize = childSize;
largestContainers.length = 0;
Clay__int32_tArray_Add(&largestContainers, Clay__int32_tArray_Get(&resizableContainerBuffer, i));
}
// Currently, we don't support squishing aspect ratio images on their Y axis as it would break ratio
else if (!xAxis && Clay__ElementHasConfig(childElement, CLAY__ELEMENT_CONFIG_TYPE_IMAGE)) {
canDistribute = false;
}
else {
switch (distributionType) {
case CLAY__SIZE_DISTRIBUTION_TYPE_RESIZEABLE_CONTAINER: break;
case CLAY__SIZE_DISTRIBUTION_TYPE_GROW_CONTAINER: if (childSizing.type != CLAY__SIZING_TYPE_GROW) canDistribute = false; break;
case CLAY__SIZE_DISTRIBUTION_TYPE_SCROLL_CONTAINER: {
if (Clay__ElementHasConfig(childElement, CLAY__ELEMENT_CONFIG_TYPE_SCROLL_CONTAINER)) {
Clay_ScrollElementConfig *scrollConfig = Clay__FindElementConfigWithType(childElement, CLAY__ELEMENT_CONFIG_TYPE_SCROLL_CONTAINER).scrollElementConfig;
if ((xAxis && !scrollConfig->horizontal) || (!xAxis && !scrollConfig->vertical)) {
Clay__int32_tArray_RemoveSwapback(&remainingElements, childOffset);
childOffset--;
continue;
}
}
}
}
else if (childSize > targetSize) {
targetSize = childSize;
}
}

if (!canDistribute) {
Clay__int32_tArray_RemoveSwapback(&remainingElements, childOffset);
childOffset--;
continue;
}
targetSize = CLAY__MAX(targetSize, (largestSize * largestContainers.length) - totalSizeToDistribute) / largestContainers.length;

for (uint32_t childOffset = 0; childOffset < largestContainers.length; childOffset++) {
Clay_LayoutElement *childElement = Clay_LayoutElementArray_Get(&Clay__layoutElements,
Clay__int32_tArray_Get(&largestContainers,
childOffset));
float *childSize = xAxis ? &childElement->dimensions.width : &childElement->dimensions.height;
float childMinSize = xAxis ? childElement->minDimensions.width : childElement->minDimensions.height;
float oldChildSize = *childSize;
*childSize = CLAY__MAX(CLAY__MAX(CLAY__MIN(childSizing.size.minMax.max, *childSize + dividedSize), childSizing.size.minMax.min), childMinSize);
float diff = *childSize - oldChildSize;
if (diff > -0.01 && diff < 0.01) {
Clay__int32_tArray_RemoveSwapback(&remainingElements, childOffset);
*childSize = CLAY__MAX(childMinSize, targetSize);
totalSizeToDistribute -= (oldChildSize - *childSize);
if (*childSize == childMinSize) {
Clay__int32_tArray_RemoveSwapback(&largestContainers, childOffset);
childOffset--;
continue;
}
sizeToDistribute -= diff;
}

if (largestContainers.length == 0) {
break;
}
}
return (sizeToDistribute > -0.01 && sizeToDistribute < 0.01) ? 0 : sizeToDistribute;
return (totalSizeToDistribute > -0.01 && totalSizeToDistribute < 0.01) ? 0 : totalSizeToDistribute;
}

void Clay__SizeContainersAlongAxis(bool xAxis) {
Expand Down Expand Up @@ -2264,12 +2249,12 @@ void Clay__SizeContainersAlongAxis(bool xAxis) {
}
}
// Scrolling containers preferentially compress before others
sizeToDistribute = Clay__DistributeSizeAmongChildren(xAxis, sizeToDistribute, resizableContainerBuffer, CLAY__SIZE_DISTRIBUTION_TYPE_SCROLL_CONTAINER);
sizeToDistribute = Clay__DistributeSizeAmongChildren(xAxis, -sizeToDistribute, resizableContainerBuffer, CLAY__SIZE_DISTRIBUTION_TYPE_SCROLL_CONTAINER);

// If there is still height to make up, remove it from all containers that haven't hit their minimum size
if (sizeToDistribute < 0) {
Clay__DistributeSizeAmongChildren(xAxis, sizeToDistribute, resizableContainerBuffer, CLAY__SIZE_DISTRIBUTION_TYPE_RESIZEABLE_CONTAINER);
}
// // If there is still height to make up, remove it from all containers that haven't hit their minimum size
// if (sizeToDistribute < 0) {
// Clay__DistributeSizeAmongChildren(xAxis, sizeToDistribute, resizableContainerBuffer, CLAY__SIZE_DISTRIBUTION_TYPE_RESIZEABLE_CONTAINER);
// }
// The content is too small, allow SIZING_GROW containers to expand
} else if (sizeToDistribute > 0 && growContainerCount > 0) {
float targetSize = (sizeToDistribute + growContainerContentSize) / (float)growContainerCount;
Expand Down

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