3.47.5-pre
marwie
released this
27 Aug 13:02
·
94 commits
to main
since this release
Needle Engine
- Fix: Shader warmup when loading glTF file containing only materials (no scenes)
- Fix: OrbitControls
autoTarget
option causingsetLookTargetPosition
to be overriden during the first frame - Fix: Compressed RenderTexture not being updated on objects in the scene
- Fix: Physics mesh BVH generation on worker caused raycasts during processing to not work until the BVH was ready
Additional changes for Needle Engine 3.47.4-beta
- Add: Support loading of glTF files in
<needle-engine src="...">
that don't contain any objects/scenes but just materials. These glTF files will be rendered with a shaderball - Fix: three.js changing environment texture while in XR
- Fix: three.js OrbitControls zoom damping
- Fix: GroundProjectedEnv error when setting
height
as part of init properties as part ofaddComponent(..., { height: 4 })
- Fix: OrbitControls
minZoom
andmaxZoom
should be applied during update - Fix: Regression in ParticleSystem trail rendering where
mode
was not set correctly - Change: Camera
backgroundBlurriness
andbackgroundIntensity
should be undefined by default - Change: OrbitControls
fitCamera
can now also take a single object as a first parameter
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples