3.47.2-pre
marwie
released this
08 Aug 13:12
·
116 commits
to main
since this release
Needle Engine
- Add: Type definitions for Object3D Needle Engine extension methods like
addComponent
orworldPosition
- Add: ObjectUtils
createText
- Add: static
BoxCollider.add
method - Add: Experimental util method
PlayerSync.setupFrom
to easily setup networked player representations - Add: ContactShadows
minSize
property - Fix: ShadowCatcher should set
receiveShadow
to true - Fix: Animation
play
should restart the animation if it's at the end - Fix: ContactShadows should ignore Line materials
- Fix: SyncedRoom component is easier to setup from code
- Fix: Properly resolve EventList calls when using
instantiate
to the new instances - Fix: WebXR simulator hand gesture calculation
- Fix: WebXR desktop preview with postprocessing enabled
- Fix: WebXR input
click
detection - Change: Physics collider center x should not be flipped. Instead the exporters need to ensure the correct space
Unity Integration
- Add: Basic Everywhere Actions Unity Runtime implementation:
- ChangeMaterialOnClick
- ChangeTransformOnClick
- HideOnStart
- PlayAnimationOnClick
- PlayAudioOnClick
- SetActiveOnClick
- Add: Improved support for importing glTF files with asset references:
- Import of AudioSource component with referenced AudioClip file
- Import of VideoPlayer component with referenced VideoClip file
Links
Download for Unity • Download for Blender • Documentation • API • Live Samples