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Merge pull request #977 from tychedelia/shader-model
Introduce ShaderModel.
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Original file line number | Diff line number | Diff line change |
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[package] | ||
name = "bevy_nannou_derive" | ||
version = "0.1.0" | ||
edition = "2021" | ||
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[lib] | ||
proc-macro = true | ||
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[dependencies] | ||
syn = { version = "1", features = ["full"] } | ||
quote = "1.0" | ||
proc-macro2 = "1.0" | ||
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[dev-dependencies] | ||
bevy = { workspace = true } | ||
bevy_nannou_draw = { path = "../bevy_nannou_draw" } |
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Original file line number | Diff line number | Diff line change |
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use proc_macro::TokenStream; | ||
use quote::quote; | ||
use syn::{parse_macro_input, parse_quote, ItemStruct, Lit, Meta, NestedMeta}; | ||
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#[proc_macro_attribute] | ||
pub fn shader_model(attr: TokenStream, item: TokenStream) -> TokenStream { | ||
let mut input = parse_macro_input!(item as ItemStruct); | ||
let attrs = parse_macro_input!(attr as syn::AttributeArgs); | ||
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let (vertex_shader, fragment_shader) = parse_shader_attributes(&attrs); | ||
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let name = &input.ident; | ||
let generics = &input.generics; | ||
let (impl_generics, ty_generics, where_clause) = generics.split_for_impl(); | ||
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let vertex_shader_impl = vertex_shader | ||
.map(|path| quote! { #path.into() }) | ||
.unwrap_or_else(|| quote! { ::nannou::prelude::ShaderRef::Default }); | ||
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let fragment_shader_impl = fragment_shader | ||
.map(|path| quote! { #path.into() }) | ||
.unwrap_or_else(|| quote! { ::nannou::prelude::ShaderRef::Default }); | ||
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// Add derive attributes | ||
input | ||
.attrs | ||
.push(parse_quote!(#[derive(Asset, TypePath, AsBindGroup, Debug, Clone, Default)])); | ||
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let expanded = quote! { | ||
#input | ||
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impl #impl_generics ::nannou::prelude::render::ShaderModel for #name #ty_generics #where_clause { | ||
fn vertex_shader() -> ::nannou::prelude::ShaderRef { | ||
#vertex_shader_impl | ||
} | ||
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fn fragment_shader() -> ::nannou::prelude::ShaderRef { | ||
#fragment_shader_impl | ||
} | ||
} | ||
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impl #impl_generics ::nannou::prelude::Material for #name #ty_generics #where_clause { | ||
fn vertex_shader() -> ::nannou::prelude::ShaderRef { | ||
<Self as ::nannou::prelude::render::ShaderModel>::vertex_shader() | ||
} | ||
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fn fragment_shader() -> ::nannou::prelude::ShaderRef { | ||
<Self as ::nannou::prelude::render::ShaderModel>::fragment_shader() | ||
} | ||
} | ||
}; | ||
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TokenStream::from(expanded) | ||
} | ||
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fn parse_shader_attributes(attrs: &[syn::NestedMeta]) -> (Option<String>, Option<String>) { | ||
let mut vertex_shader = None; | ||
let mut fragment_shader = None; | ||
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for attr in attrs { | ||
if let NestedMeta::Meta(Meta::NameValue(nv)) = attr { | ||
if nv.path.is_ident("vertex") { | ||
if let Lit::Str(lit) = &nv.lit { | ||
vertex_shader = Some(lit.value()); | ||
} | ||
} else if nv.path.is_ident("fragment") { | ||
if let Lit::Str(lit) = &nv.lit { | ||
fragment_shader = Some(lit.value()); | ||
} | ||
} | ||
} | ||
} | ||
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(vertex_shader, fragment_shader) | ||
} |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,60 @@ | ||
use bevy::render::render_resource::ShaderRef; | ||
use bevy_nannou_derive::shader_model; | ||
use bevy_nannou_draw::render::ShaderModel; | ||
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#[shader_model] | ||
struct TestMaterial {} | ||
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#[test] | ||
fn test_default_shaders() { | ||
assert!(matches!(TestMaterial::vertex_shader(), ShaderRef::Default)); | ||
assert!(matches!( | ||
TestMaterial::fragment_shader(), | ||
ShaderRef::Default | ||
)); | ||
} | ||
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#[shader_model(vertex = "custom_vertex.wgsl")] | ||
struct TestVertexMaterial {} | ||
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#[test] | ||
fn test_custom_vertex_shader() { | ||
assert!(matches!( | ||
TestVertexMaterial::vertex_shader(), | ||
ShaderRef::Path(_) | ||
)); | ||
assert!(matches!( | ||
TestVertexMaterial::fragment_shader(), | ||
ShaderRef::Default | ||
)); | ||
} | ||
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#[shader_model(fragment = "custom_fragment.wgsl")] | ||
struct TestFragmentMaterial {} | ||
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#[test] | ||
fn test_custom_fragment_shader() { | ||
assert!(matches!( | ||
TestFragmentMaterial::vertex_shader(), | ||
ShaderRef::Default | ||
)); | ||
assert!(matches!( | ||
TestFragmentMaterial::fragment_shader(), | ||
ShaderRef::Path(_) | ||
)); | ||
} | ||
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#[shader_model(vertex = "custom_vertex.wgsl", fragment = "custom_fragment.wgsl")] | ||
struct TestBothMaterial {} | ||
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#[test] | ||
fn test_both_custom_shaders() { | ||
assert!(matches!( | ||
TestBothMaterial::vertex_shader(), | ||
ShaderRef::Path(_) | ||
)); | ||
assert!(matches!( | ||
TestBothMaterial::fragment_shader(), | ||
ShaderRef::Path(_) | ||
)); | ||
} |
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