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n64 committed Aug 17, 2023
1 parent 66018e9 commit ae770e0
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Showing 1,326 changed files with 73,527 additions and 26,358 deletions.
26 changes: 26 additions & 0 deletions CHANGES
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@@ -1,3 +1,29 @@
Refresh 16 (Two years later...)
1.) remove capstone from readme, slight update (#1212)
2.) Update ido static recomp (#1211)
3.) Fix misleading pointer (#1209)
4.) update outdated link (#1208)
5.) Match iQue (#1207)
6.) iQue matching except BSS (#1124)
7.) Create LICENSE.md
8.) Reorganize and apply licenses to some of the tools/ programs per discussions with their author(s). (#1203)
9.) Fix rumble_init libultra includes and checks (#1195)
10.) Stacksize moved to defines (#1199)
11.) Renamings we were too lazy to make a PR for for 3 years (#1198)
12.) Fix spelling error in sound.h comment (#1197)
13.) Update instrument sample names (#1196)
14.) Object Labeling, Behavior Params, and Cleanup (#1193)
15.) Significantly more Libultra Cleanup (#1192)
16.) Typedefs for area Terrain Data and Rooms (#1178)
17.) Allow spaces in filename for vadpcm_enc (#1175)
18.) Label all warp nodes (#1191)
19.) Remove hardware.h (#1190)
20.) Document __osSetHWintrRoutine (#1186)
21.) Change 3 space indent to 4 space indent and cleanup (#1189)
22.) Libultra cleanup and labelling (#1188)
23.) in-game menu renaming (#1187)
24.) AVOID_UB fixes and cleanup (#1185)

Refresh 15 (mostly a hotfix for RSP microcode selection)

1.) Renamed frame_buffer funcs and _ZBUFFER (#1184)
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3 changes: 1 addition & 2 deletions Dockerfile
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Expand Up @@ -3,9 +3,8 @@ FROM ubuntu:18.04 as build
RUN apt-get update && \
apt-get install -y \
binutils-mips-linux-gnu \
bsdmainutils \
build-essential \
libcapstone-dev \
git \
pkgconf \
python3

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16 changes: 11 additions & 5 deletions Jenkinsfile
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Expand Up @@ -12,32 +12,38 @@ pipeline {
sh 'ln -s "$ROMS_DIR/Super Mario 64 (U) [!].z64" baserom.us.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 (E) (M3) [!].z64" baserom.eu.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 - Shindou Edition (J) [!].z64" baserom.sh.z64'
sh 'ln -s "$ROMS_DIR/Super Mario 64 - iQue (Ch).z64" baserom.cn.z64'
// verify no assets were committed to repo
sh '[ -z "$(find {actors,levels,textures}/ -name \'*.png\')" ]'
sh '[ -z "$(find assets/ -name \'*.m64\' -or \'*.bin\')" ]'
sh './extract_assets.py jp us eu sh'
sh './extract_assets.py jp us eu sh cn'
}
}
stage('Build U Source') {
stage('Build US Source') {
steps {
sh 'make -j4 VERSION=us VERBOSE=1 COLOR=0'
}
}
stage('Build S Source') {
stage('Build SH Source') {
steps {
sh 'make -j4 VERSION=sh VERBOSE=1 COLOR=0'
}
}
stage('Build E Source') {
stage('Build EU Source') {
steps {
sh 'make -j4 VERSION=eu VERBOSE=1 COLOR=0'
}
}
stage('Build J Source') {
stage('Build JP Source') {
steps {
sh 'make -j4 VERSION=jp VERBOSE=1 COLOR=0'
}
}
stage('Build CN Source') {
steps {
sh 'make -j4 VERSION=cn VERBOSE=1 COLOR=0 COMPARE=0'
}
}
stage('Test Enhancements') {
steps {
sh '''
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1 comment on commit ae770e0

@biggestsonicfan
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There's no way after being approved for merging twice that #52 didn't make it into this refresh...

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