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Texture replacement tool as a part of map editor #233
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"Textures that are in the game only." - I don't think it's possible with the current scripting functions to copy a texture from the game so that a shader can be used to apply that texture to something else. "Applying textures for a single index and all indexes of an object Displaying indexes on objects (would be great, but can live without it)" - No idea what these are even about. |
If you mean texture names, then there is a shader which highlights textures with their names, search for shader examples in MTA wiki |
Oh yes there's shader_tex_names but no way to get the raw data of a texture. |
You can get with this: https://wiki.multitheftauto.com/wiki/EngineGetModelTextures |
This is totally possible and there should already be a Map Editor feature that allows you to change object textures with other GTA:SA textures, similar to what SAMP Texture Studio lets you do. |
Well, I did achieve this as an add-on to the editor, because I was unable to integrate it into the editor resources at the time. It would be better to include such scripts into the Map Editor ecosystem itself. |
I remember when I posted this and was told that there was no such thing out there I was like "alright, they'll probably add that sooner or later so I'll just wait". It's been 3 years and I am still using a fkn sa-mp filterscript to texture my maps, exporting them to samp and importing them back to mta over and over again.
So here I come again, kindly asking for this feature to be added. Basic functions would include:
Texture preview (just like with objects)
Applying textures for a single object and all objects of the same ID
Applying textures for a single index and all indexes of an object
Displaying indexes on objects (would be great, but can live without it)
Textures that are in the game only.
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