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I've achieved custom models in Map Editor currently with an external resource I created called "newmodels", link if you're interested.
It exploits the engineRequestModel features, which are not "finished" at the moment, so now might not be the right time to do this in the official Map Editor (perhaps wait for serverside model allocation by @TheNormalnij).
As for textures editing in Map Editor, see issue #233.
Add custom model/object and texture edit in map editor.
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